8 Commits

Author SHA1 Message Date
andrea
c1cbc07e9c fix conflicts 2026-03-15 22:48:25 +01:00
andrea
6e5fc8ea10 change digital pins to avoid collisions with pin13 for L Led on the board
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2026-03-15 22:43:00 +01:00
andrea
a48db73abb experiment with webserver, the goal is to show the score on a web server 2026-03-15 22:35:59 +01:00
andrea
28f029ce03 update ci.yml with new libs structure
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2026-03-15 21:15:49 +01:00
andrea
cb42a45aa7 move all libs into src
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2026-03-15 21:14:04 +01:00
andrea
c47291e258 minors
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2026-03-15 20:29:56 +01:00
andrea
fec4db0c5d improve rerender logics
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2026-03-15 20:23:52 +01:00
andrea
7c065d8799 updated ci.yml
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2026-03-15 20:09:21 +01:00
15 changed files with 207 additions and 39 deletions

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@@ -7,6 +7,8 @@ on:
- 'arduino_pong.ino'
- 'Makefile'
- '.github/workflows/ci.yml'
- 'src/*.cpp'
- 'src/*.h'
jobs:
build:

2
.gitignore vendored
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@@ -1,4 +1,4 @@
.secrets
.arduino_cache/
bin/
build/
src/secrets.h

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@@ -8,7 +8,7 @@ A classic implementation of the Pong game developed specifically for the Arduino
# 📹 Preview
![Pong](preview.png)
![Pong](assets/preview.png)
Youtube: https://youtu.be/ouLBTDjpKqc

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@@ -1,20 +1,21 @@
#include "Arduino_LED_Matrix.h"
#include "config.h"
#include "pong_render.h"
#include "pong_player.h"
#include "pong_ball.h"
#include "src/config.h"
#include "src/pong_render.h"
#include "src/pong_player.h"
#include "src/pong_ball.h"
#include "src/arduino_network.h"
// create LED matrix object
ArduinoLEDMatrix matrix;
// initial pong frame
// initial pong frame matrix
byte frame[MATRIX_HEIGHT][MATRIX_WIDTH] = {
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1 },
{ 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }
@@ -30,32 +31,39 @@ int ball_y= BALL_RESET_Y;
int need_refresh= 1;
int loop_delay= INITIAL_LOOP_DELAY;
int ball_delay= INITIAL_BALL_DELAY;
long exec_t2= millis();
void setup() {
//Serial.begin(115200);
Serial.begin(9600);
// stard LED matrix
// start LED matrix
matrix.begin();
pinMode(P1_BTN_UP, INPUT_PULLUP);
pinMode(P1_BTN_BOTTOM, INPUT_PULLUP);
pinMode(P2_BTN_UP, INPUT_PULLUP);
pinMode(P2_BTN_BOTTOM, INPUT_PULLUP);
randomSeed(analogRead(0));
randomSeed(millis());
setup_network();
}
void loop() {
long exec_t1= millis();
pong_move_p1(p1_start, need_refresh);
pong_move_p2(p2_start, need_refresh);
render_matrix(frame, p1_start, p2_start, need_refresh, ball_x, ball_y);
if (exec_t1 - exec_t2 > loop_delay) {
move_ball(ball_x, ball_y, loop_delay, p1_start, p2_start, need_refresh);
if (exec_t1 - exec_t2 > ball_delay) {
move_ball(ball_x, ball_y, ball_delay, p1_start, p2_start, need_refresh);
exec_t2= exec_t1;
}
if (need_refresh) {
render_matrix(frame, p1_start, p2_start, ball_x, ball_y);
matrix.renderBitmap(frame, MATRIX_HEIGHT, MATRIX_WIDTH);
delay(50);
need_refresh= 0;
}
delay(50);
web_server();
}

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Before

Width:  |  Height:  |  Size: 847 KiB

After

Width:  |  Height:  |  Size: 847 KiB

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@@ -1,11 +0,0 @@
#define P1_BTN_UP 13
#define P1_BTN_BOTTOM 12
#define P2_BTN_UP 11
#define P2_BTN_BOTTOM 10
#define MATRIX_WIDTH 12
#define MATRIX_HEIGHT 8
#define BALL_RESET_X (MATRIX_WIDTH / 2)
#define BALL_RESET_Y (MATRIX_HEIGHT / 2)
#define BAR_LENGTH 3
#define INITIAL_LOOP_DELAY 200

141
src/arduino_network.cpp Normal file
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@@ -0,0 +1,141 @@
#include "config.h"
#include "Arduino.h"
#include "WiFiS3.h"
char ssid[]= SECRET_SSID;
char pass[]= SECRET_PASS;
int status= WL_IDLE_STATUS;
WiFiServer server(80);
void printMacAddress(byte mac[]) {
for (int i = 0; i < 6; i++) {
if (i > 0) {
Serial.print(":");
}
if (mac[i] < 16) {
Serial.print("0");
}
Serial.print(mac[i], HEX);
}
Serial.println();
}
void printWifiData() {
// print your board's IP address:
IPAddress ip = WiFi.localIP();
Serial.print("IP Address: ");
Serial.println(ip);
// print your MAC address:
byte mac[6];
WiFi.macAddress(mac);
Serial.print("MAC address: ");
printMacAddress(mac);
}
void printCurrentNet() {
// print the SSID of the network you're attached to:
Serial.print("SSID: ");
Serial.println(WiFi.SSID());
// print the MAC address of the router you're attached to:
byte bssid[6];
WiFi.BSSID(bssid);
Serial.print("BSSID: ");
printMacAddress(bssid);
// print the received signal strength:
long rssi = WiFi.RSSI();
Serial.print("signal strength (RSSI):");
Serial.println(rssi);
// print the encryption type:
byte encryption = WiFi.encryptionType();
Serial.print("Encryption Type:");
Serial.println(encryption, HEX);
Serial.println();
}
void setup_network() {
// check for the WiFi module:
if (WiFi.status() == WL_NO_MODULE) {
Serial.println("Communication with WiFi module failed!");
// don't continue
while (true);
}
String fv = WiFi.firmwareVersion();
Serial.print("Firmware version: ");
Serial.println(fv);
if (fv < WIFI_FIRMWARE_LATEST_VERSION) {
Serial.println("Please upgrade the firmware");
}
// attempt to connect to WiFi network:
// Definisci i parametri di rete prima del loop di connessione
IPAddress local_IP(192, 168, 1, 200);
IPAddress gateway(192, 168, 1, 1);
IPAddress subnet(255, 255, 255, 0);
IPAddress dns(9,9,9,9);
WiFi.config(local_IP, gateway, subnet, dns);
while (status != WL_CONNECTED) {
Serial.print("Attempting to connect to WPA SSID: ");
Serial.println(ssid);
// Connect to WPA/WPA2 network:
status = WiFi.begin(ssid, pass);
// wait 10 seconds for connection:
delay(10000);
}
// you're connected now, so print out the data:
Serial.println("You're connected to the network");
printCurrentNet();
printWifiData();
server.begin();
}
void web_server() {
WiFiClient client = server.available();
if (client) { // if you get a client,
Serial.println("new client"); // print a message out the serial port
String currentLine = ""; // make a String to hold incoming data from the client
while (client.connected()) { // loop while the client's connected
if (client.available()) { // if there's bytes to read from the client,
char c = client.read(); // read a byte, then
Serial.write(c); // print it out to the serial monitor
if (c == '\n') { // if the byte is a newline character
// if the current line is blank, you got two newline characters in a row.
// that's the end of the client HTTP request, so send a response:
if (currentLine.length() == 0) {
// HTTP headers always start with a response code (e.g. HTTP/1.1 200 OK)
// and a content-type so the client knows what's coming, then a blank line:
client.println("HTTP/1.1 200 OK");
client.println("Content-type:text/html");
client.println();
// the content of the HTTP response follows the header:
client.print("<p style=\"font-size:7vw;\">Click <a href=\"/H\">here</a> turn the LED on<br></p>");
client.print("<p style=\"font-size:7vw;\">Click <a href=\"/L\">here</a> turn the LED off<br></p>");
// The HTTP response ends with another blank line:
client.println();
// break out of the while loop:
break;
} else { // if you got a newline, then clear currentLine:
currentLine = "";
}
} else if (c != '\r') { // if you got anything else but a carriage return character,
currentLine += c; // add it to the end of the currentLine
}
}
}
// close the connection:
client.stop();
Serial.println("client disconnected");
}
}

11
src/arduino_network.h Normal file
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@@ -0,0 +1,11 @@
#ifndef PONG_NETWORK_H
#define PONG_NETWORK_H
#include "Arduino.h"
void setup_network();
void printMacAddress(byte mac[]);
void printWifiData();
void printCurrentNet();
void web_server();
#endif

19
src/config.h Normal file
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@@ -0,0 +1,19 @@
#if __has_include("secrets.h")
#include "secrets.h"
#else
#define SECRET_SSID "Fallback_SSID"
#define SECRET_PASS "Fallback_PASS"
#warning "⚠️ secrets.h not found"
#endif
#define P1_BTN_UP 12
#define P1_BTN_BOTTOM 11
#define P2_BTN_UP 10
#define P2_BTN_BOTTOM 9
#define MATRIX_WIDTH 12
#define MATRIX_HEIGHT 8
#define BALL_RESET_X (MATRIX_WIDTH / 2)
#define BALL_RESET_Y (MATRIX_HEIGHT / 2)
#define BAR_LENGTH 3
#define INITIAL_BALL_DELAY 200

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@@ -13,7 +13,7 @@ int p2_score= 0;
int ball_move_x= 0;
int ball_move_y= 0;
void point_scored(int &ball_x, int &ball_y, int &loop_delay) {
void point_scored(int &ball_x, int &ball_y, int &ball_delay) {
ball_x= BALL_RESET_X;
ball_y= BALL_RESET_Y;
Serial.print("P1: ");
@@ -24,10 +24,10 @@ void point_scored(int &ball_x, int &ball_y, int &loop_delay) {
Serial.println();
hits= 0;
loop_delay= INITIAL_LOOP_DELAY;
ball_delay= INITIAL_BALL_DELAY;
}
void move_ball(int &ball_x, int &ball_y, int &loop_delay, int p1_start, int p2_start, int &need_refresh) {
void move_ball(int &ball_x, int &ball_y, int &ball_delay, int p1_start, int p2_start, int &need_refresh) {
need_refresh= 1;
if (ball_x < 0 || ball_x > MATRIX_WIDTH-1 || ball_y < 0 || ball_y > MATRIX_HEIGHT-1) {
// ball out of matrix limits
@@ -52,7 +52,7 @@ void move_ball(int &ball_x, int &ball_y, int &loop_delay, int p1_start, int p2_s
// else p2 score, reset board
p2_score += 1;
Serial.println("Player 2 Scores");
point_scored(ball_x, ball_y, loop_delay);
point_scored(ball_x, ball_y, ball_delay);
}
else {
hits += 1;
@@ -64,7 +64,7 @@ void move_ball(int &ball_x, int &ball_y, int &loop_delay, int p1_start, int p2_s
// else p1 score, reset board
p1_score += 1;
Serial.println("Player 1 Scores");
point_scored(ball_x, ball_y, loop_delay);
point_scored(ball_x, ball_y, ball_delay);
}
else {
hits += 1;
@@ -77,10 +77,10 @@ void move_ball(int &ball_x, int &ball_y, int &loop_delay, int p1_start, int p2_s
ball_move_y= ball_move_y * -1;
}
if (hits >= 6 && loop_delay >= 80) {
if (hits >= 6 && ball_delay >= 80) {
// increase ball speed
hits = 0;
loop_delay -= 20;
ball_delay -= 20;
}
ball_x+= ball_move_x;

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@@ -1,9 +1,7 @@
#include <Arduino.h>
#include "config.h"
void render_matrix(byte frame[MATRIX_HEIGHT][MATRIX_WIDTH], int p1_start, int p2_start, int &need_refresh, int ball_x, int ball_y) {
if (!need_refresh) return;
need_refresh= 0;
void render_matrix(byte frame[MATRIX_HEIGHT][MATRIX_WIDTH], int p1_start, int p2_start, int ball_x, int ball_y) {
// clear
for (int x=0; x < MATRIX_WIDTH; x++) {
for (int y=0; y < MATRIX_HEIGHT; y++) {

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@@ -4,6 +4,6 @@
#include <Arduino.h>
#include "Arduino_LED_Matrix.h"
void render_matrix(byte frame[MATRIX_HEIGHT][MATRIX_WIDTH], int p1_start, int p2_start, int &need_refresh, int ball_x, int ball_y);
void render_matrix(byte frame[MATRIX_HEIGHT][MATRIX_WIDTH], int p1_start, int p2_start, int ball_x, int ball_y);
#endif