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6 Commits
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6e5fc8ea10 | ||
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28f029ce03 | ||
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cb42a45aa7 | ||
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c47291e258 | ||
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fec4db0c5d | ||
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7c065d8799 |
2
.github/workflows/ci.yml
vendored
2
.github/workflows/ci.yml
vendored
@@ -7,6 +7,8 @@ on:
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- 'arduino_pong.ino'
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- 'Makefile'
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- '.github/workflows/ci.yml'
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- 'src/*.cpp'
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- 'src/*.h'
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jobs:
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build:
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@@ -8,7 +8,7 @@ A classic implementation of the Pong game developed specifically for the Arduino
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# 📹 Preview
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Youtube: https://youtu.be/ouLBTDjpKqc
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@@ -1,20 +1,20 @@
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#include "Arduino_LED_Matrix.h"
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#include "config.h"
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#include "pong_render.h"
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#include "pong_player.h"
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#include "pong_ball.h"
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#include "src/config.h"
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#include "src/pong_render.h"
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#include "src/pong_player.h"
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#include "src/pong_ball.h"
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// create LED matrix object
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ArduinoLEDMatrix matrix;
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// initial pong frame
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// initial pong frame matrix
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byte frame[MATRIX_HEIGHT][MATRIX_WIDTH] = {
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{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
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{ 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
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{ 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
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{ 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0 },
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{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1 },
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{ 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
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{ 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 },
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{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1 },
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{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1 },
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{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }
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@@ -30,32 +30,35 @@ int ball_y= BALL_RESET_Y;
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int need_refresh= 1;
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int loop_delay= INITIAL_LOOP_DELAY;
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int ball_delay= INITIAL_BALL_DELAY;
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long exec_t2= millis();
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void setup() {
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//Serial.begin(115200);
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Serial.begin(9600);
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// stard LED matrix
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// start LED matrix
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matrix.begin();
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pinMode(P1_BTN_UP, INPUT_PULLUP);
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pinMode(P1_BTN_BOTTOM, INPUT_PULLUP);
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pinMode(P2_BTN_UP, INPUT_PULLUP);
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pinMode(P2_BTN_BOTTOM, INPUT_PULLUP);
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randomSeed(analogRead(0));
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randomSeed(millis());
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}
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void loop() {
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long exec_t1= millis();
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pong_move_p1(p1_start, need_refresh);
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pong_move_p2(p2_start, need_refresh);
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render_matrix(frame, p1_start, p2_start, need_refresh, ball_x, ball_y);
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if (exec_t1 - exec_t2 > loop_delay) {
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move_ball(ball_x, ball_y, loop_delay, p1_start, p2_start, need_refresh);
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if (exec_t1 - exec_t2 > ball_delay) {
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move_ball(ball_x, ball_y, ball_delay, p1_start, p2_start, need_refresh);
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exec_t2= exec_t1;
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}
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matrix.renderBitmap(frame, MATRIX_HEIGHT, MATRIX_WIDTH);
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if (need_refresh) {
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render_matrix(frame, p1_start, p2_start, ball_x, ball_y);
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matrix.renderBitmap(frame, MATRIX_HEIGHT, MATRIX_WIDTH);
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need_refresh= 0;
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}
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delay(50);
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}
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Before Width: | Height: | Size: 847 KiB After Width: | Height: | Size: 847 KiB |
@@ -1,11 +1,11 @@
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#define P1_BTN_UP 13
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#define P1_BTN_BOTTOM 12
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#define P2_BTN_UP 11
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#define P2_BTN_BOTTOM 10
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#define P1_BTN_UP 12
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#define P1_BTN_BOTTOM 11
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#define P2_BTN_UP 10
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#define P2_BTN_BOTTOM 9
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#define MATRIX_WIDTH 12
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#define MATRIX_HEIGHT 8
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#define BALL_RESET_X (MATRIX_WIDTH / 2)
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#define BALL_RESET_Y (MATRIX_HEIGHT / 2)
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#define BAR_LENGTH 3
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#define INITIAL_LOOP_DELAY 200
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#define INITIAL_BALL_DELAY 200
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@@ -13,7 +13,7 @@ int p2_score= 0;
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int ball_move_x= 0;
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int ball_move_y= 0;
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void point_scored(int &ball_x, int &ball_y, int &loop_delay) {
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void point_scored(int &ball_x, int &ball_y, int &ball_delay) {
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ball_x= BALL_RESET_X;
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ball_y= BALL_RESET_Y;
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Serial.print("P1: ");
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@@ -24,10 +24,10 @@ void point_scored(int &ball_x, int &ball_y, int &loop_delay) {
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Serial.println();
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hits= 0;
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loop_delay= INITIAL_LOOP_DELAY;
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ball_delay= INITIAL_BALL_DELAY;
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}
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void move_ball(int &ball_x, int &ball_y, int &loop_delay, int p1_start, int p2_start, int &need_refresh) {
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void move_ball(int &ball_x, int &ball_y, int &ball_delay, int p1_start, int p2_start, int &need_refresh) {
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need_refresh= 1;
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if (ball_x < 0 || ball_x > MATRIX_WIDTH-1 || ball_y < 0 || ball_y > MATRIX_HEIGHT-1) {
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// ball out of matrix limits
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@@ -52,7 +52,7 @@ void move_ball(int &ball_x, int &ball_y, int &loop_delay, int p1_start, int p2_s
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// else p2 score, reset board
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p2_score += 1;
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Serial.println("Player 2 Scores");
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point_scored(ball_x, ball_y, loop_delay);
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point_scored(ball_x, ball_y, ball_delay);
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}
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else {
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hits += 1;
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@@ -64,7 +64,7 @@ void move_ball(int &ball_x, int &ball_y, int &loop_delay, int p1_start, int p2_s
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// else p1 score, reset board
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p1_score += 1;
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Serial.println("Player 1 Scores");
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point_scored(ball_x, ball_y, loop_delay);
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point_scored(ball_x, ball_y, ball_delay);
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}
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else {
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hits += 1;
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@@ -77,10 +77,10 @@ void move_ball(int &ball_x, int &ball_y, int &loop_delay, int p1_start, int p2_s
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ball_move_y= ball_move_y * -1;
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}
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if (hits >= 6 && loop_delay >= 80) {
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if (hits >= 6 && ball_delay >= 80) {
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// increase ball speed
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hits = 0;
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loop_delay -= 20;
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ball_delay -= 20;
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}
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ball_x+= ball_move_x;
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@@ -1,9 +1,7 @@
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#include <Arduino.h>
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#include "config.h"
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void render_matrix(byte frame[MATRIX_HEIGHT][MATRIX_WIDTH], int p1_start, int p2_start, int &need_refresh, int ball_x, int ball_y) {
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if (!need_refresh) return;
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need_refresh= 0;
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void render_matrix(byte frame[MATRIX_HEIGHT][MATRIX_WIDTH], int p1_start, int p2_start, int ball_x, int ball_y) {
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// clear
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for (int x=0; x < MATRIX_WIDTH; x++) {
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for (int y=0; y < MATRIX_HEIGHT; y++) {
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@@ -4,6 +4,6 @@
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#include <Arduino.h>
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#include "Arduino_LED_Matrix.h"
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void render_matrix(byte frame[MATRIX_HEIGHT][MATRIX_WIDTH], int p1_start, int p2_start, int &need_refresh, int ball_x, int ball_y);
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void render_matrix(byte frame[MATRIX_HEIGHT][MATRIX_WIDTH], int p1_start, int p2_start, int ball_x, int ball_y);
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#endif
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Reference in New Issue
Block a user