2 Commits

Author SHA1 Message Date
andrea
c1cbc07e9c fix conflicts 2026-03-15 22:48:25 +01:00
andrea
a48db73abb experiment with webserver, the goal is to show the score on a web server 2026-03-15 22:35:59 +01:00
20 changed files with 360 additions and 647 deletions

2
.gitignore vendored
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@@ -1,4 +1,4 @@
.secrets
.arduino_cache/
bin/
build/
src/secrets.h

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@@ -1,11 +1,13 @@
#include "Arduino_LED_Matrix.h"
#include "src/config.h"
#include "src/renderer.h"
#include "src/engine.h"
#include "src/paddle.h"
#include "src/ball.h"
#include "src/pong_render.h"
#include "src/pong_player.h"
#include "src/pong_ball.h"
#include "src/arduino_network.h"
// create LED matrix object
ArduinoLEDMatrix matrix;
// initial pong frame matrix
byte frame[MATRIX_HEIGHT][MATRIX_WIDTH] = {
@@ -19,100 +21,49 @@ byte frame[MATRIX_HEIGHT][MATRIX_WIDTH] = {
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }
};
ArduinoLEDMatrix matrix;
// players coordinates
int p1_start= 1;
int p2_start= 4;
// initials balls coordinates
int ball_x= BALL_RESET_X;
int ball_y= BALL_RESET_Y;
int need_refresh= 1;
int ball_delay= INITIAL_BALL_DELAY;
int need_refresh= true;
uint8_t hits= 0;
long exec_t2= millis();
enum game_statuses : uint8_t {
TIMER,
RUN,
SCORE,
GAMEOVER,
WAIT,
};
game_statuses game_status= TIMER;
Ball ball(4, 6);
Paddle p1(1);
Paddle p2(4);
Engine engine(p1, p2, ball, INITIAL_BALL_DELAY);
Renderer renderer(p1, p2, ball, frame, matrix);
void setup() {
Serial.begin(9600);
// start LED matrix
matrix.begin();
pinMode(P1_BTN_UP, INPUT_PULLUP);
pinMode(P1_BTN_BOTTOM, INPUT_PULLUP);
pinMode(P2_BTN_UP, INPUT_PULLUP);
pinMode(P2_BTN_BOTTOM, INPUT_PULLUP);
randomSeed(millis());
setup_network();
}
void loop() {
long exec_t1= millis();
switch (game_status) {
case TIMER:
for (int i = START_TIMER; i >= 0; i--) {
renderer.render_timer(i);
delay(1000);
}
game_status= RUN;
// delay the first ball movement
exec_t2= millis() + FIRST_START_BALL_DELAY;
break;
case RUN:
need_refresh= check_paddle_movements(p1, p2);
if (exec_t1 - exec_t2 > engine.ball_movement_delay()) {
engine.run();
if (engine.get_event() == P1SCORE || engine.get_event() == P2SCORE)
game_status= SCORE;
exec_t2= exec_t1;
need_refresh= true;
}
// rerender matrix only if something is changed
if (need_refresh) {
renderer.render_matrix();
need_refresh= false;
}
break;
case SCORE:
delay(300);
renderer.render_score();
engine.restart_ball();
delay(1000);
if (p1.get_score() >= MAX_POINTS || p2.get_score() >= MAX_POINTS)
game_status= GAMEOVER;
else {
game_status= RUN;
// before move again the ball wait a second
renderer.render_matrix();
exec_t2= millis() + FIRST_START_BALL_DELAY;
}
break;
case GAMEOVER:
renderer.render_winner();
game_status= WAIT;
break;
case WAIT:
// keep showing the winner waiting for a restart
// restart game once one button is pressed
if (digitalRead(P1_BTN_UP) == LOW || digitalRead(P1_BTN_BOTTOM) == LOW || digitalRead(P2_BTN_UP) == LOW || digitalRead(P2_BTN_BOTTOM) == LOW) {
game_status= TIMER;
engine.reset();
}
break;
pong_move_p1(p1_start, need_refresh);
pong_move_p2(p2_start, need_refresh);
if (exec_t1 - exec_t2 > ball_delay) {
move_ball(ball_x, ball_y, ball_delay, p1_start, p2_start, need_refresh);
exec_t2= exec_t1;
}
if (need_refresh) {
render_matrix(frame, p1_start, p2_start, ball_x, ball_y);
matrix.renderBitmap(frame, MATRIX_HEIGHT, MATRIX_WIDTH);
need_refresh= 0;
}
delay(50);
web_server();
}

141
src/arduino_network.cpp Normal file
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@@ -0,0 +1,141 @@
#include "config.h"
#include "Arduino.h"
#include "WiFiS3.h"
char ssid[]= SECRET_SSID;
char pass[]= SECRET_PASS;
int status= WL_IDLE_STATUS;
WiFiServer server(80);
void printMacAddress(byte mac[]) {
for (int i = 0; i < 6; i++) {
if (i > 0) {
Serial.print(":");
}
if (mac[i] < 16) {
Serial.print("0");
}
Serial.print(mac[i], HEX);
}
Serial.println();
}
void printWifiData() {
// print your board's IP address:
IPAddress ip = WiFi.localIP();
Serial.print("IP Address: ");
Serial.println(ip);
// print your MAC address:
byte mac[6];
WiFi.macAddress(mac);
Serial.print("MAC address: ");
printMacAddress(mac);
}
void printCurrentNet() {
// print the SSID of the network you're attached to:
Serial.print("SSID: ");
Serial.println(WiFi.SSID());
// print the MAC address of the router you're attached to:
byte bssid[6];
WiFi.BSSID(bssid);
Serial.print("BSSID: ");
printMacAddress(bssid);
// print the received signal strength:
long rssi = WiFi.RSSI();
Serial.print("signal strength (RSSI):");
Serial.println(rssi);
// print the encryption type:
byte encryption = WiFi.encryptionType();
Serial.print("Encryption Type:");
Serial.println(encryption, HEX);
Serial.println();
}
void setup_network() {
// check for the WiFi module:
if (WiFi.status() == WL_NO_MODULE) {
Serial.println("Communication with WiFi module failed!");
// don't continue
while (true);
}
String fv = WiFi.firmwareVersion();
Serial.print("Firmware version: ");
Serial.println(fv);
if (fv < WIFI_FIRMWARE_LATEST_VERSION) {
Serial.println("Please upgrade the firmware");
}
// attempt to connect to WiFi network:
// Definisci i parametri di rete prima del loop di connessione
IPAddress local_IP(192, 168, 1, 200);
IPAddress gateway(192, 168, 1, 1);
IPAddress subnet(255, 255, 255, 0);
IPAddress dns(9,9,9,9);
WiFi.config(local_IP, gateway, subnet, dns);
while (status != WL_CONNECTED) {
Serial.print("Attempting to connect to WPA SSID: ");
Serial.println(ssid);
// Connect to WPA/WPA2 network:
status = WiFi.begin(ssid, pass);
// wait 10 seconds for connection:
delay(10000);
}
// you're connected now, so print out the data:
Serial.println("You're connected to the network");
printCurrentNet();
printWifiData();
server.begin();
}
void web_server() {
WiFiClient client = server.available();
if (client) { // if you get a client,
Serial.println("new client"); // print a message out the serial port
String currentLine = ""; // make a String to hold incoming data from the client
while (client.connected()) { // loop while the client's connected
if (client.available()) { // if there's bytes to read from the client,
char c = client.read(); // read a byte, then
Serial.write(c); // print it out to the serial monitor
if (c == '\n') { // if the byte is a newline character
// if the current line is blank, you got two newline characters in a row.
// that's the end of the client HTTP request, so send a response:
if (currentLine.length() == 0) {
// HTTP headers always start with a response code (e.g. HTTP/1.1 200 OK)
// and a content-type so the client knows what's coming, then a blank line:
client.println("HTTP/1.1 200 OK");
client.println("Content-type:text/html");
client.println();
// the content of the HTTP response follows the header:
client.print("<p style=\"font-size:7vw;\">Click <a href=\"/H\">here</a> turn the LED on<br></p>");
client.print("<p style=\"font-size:7vw;\">Click <a href=\"/L\">here</a> turn the LED off<br></p>");
// The HTTP response ends with another blank line:
client.println();
// break out of the while loop:
break;
} else { // if you got a newline, then clear currentLine:
currentLine = "";
}
} else if (c != '\r') { // if you got anything else but a carriage return character,
currentLine += c; // add it to the end of the currentLine
}
}
}
// close the connection:
client.stop();
Serial.println("client disconnected");
}
}

11
src/arduino_network.h Normal file
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@@ -0,0 +1,11 @@
#ifndef PONG_NETWORK_H
#define PONG_NETWORK_H
#include "Arduino.h"
void setup_network();
void printMacAddress(byte mac[]);
void printWifiData();
void printCurrentNet();
void web_server();
#endif

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@@ -1,50 +0,0 @@
#include "ball.h"
void Ball::_init_directions(int8_t &_direction) {
if (random(2) == 0) _direction= 1;
else _direction= -1;
}
void Ball::move() {
if (!_direction_x) this -> _init_directions(_direction_x);
if (!_direction_y) this -> _init_directions(_direction_y);
// if (_x < 0 || _x > MATRIX_WIDTH-1 || _y < 0 || _y > MATRIX_HEIGHT-1) {
// this -> reset_position();
// }
if (_x + _direction_x >= 0 && _x + _direction_x < MATRIX_WIDTH)
_x+= _direction_x;
if (_y + _direction_y >= 0 && _y + _direction_y < MATRIX_HEIGHT)
_y+= _direction_y;
}
void Ball::bounce_on_pad() {
_direction_x *= -1;
}
void Ball::bounce_on_sides() {
_direction_y *= -1;
}
int8_t Ball::get_direction_x() {
return _direction_x;
}
int8_t Ball::get_direction_y() {
return _direction_y;
}
void Ball::reset_position () {
_x= BALL_RESET_X;
_y= BALL_RESET_Y;
this -> _init_directions(_direction_x);
this -> _init_directions(_direction_y);
}
uint8_t Ball::get_x() {
return _x;
}
uint8_t Ball::get_y() {
return _y;
}

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@@ -1,27 +0,0 @@
#ifndef BALL_H
#define BALL_H
#include <Arduino.h>
#include "config.h"
class Ball {
private:
uint8_t _x, _y;
int8_t _direction_x, _direction_y;
void _init_directions(int8_t &_direction);
public:
Ball (uint8_t _x, uint8_t _y) : _x(_x), _y(_y) {}
void move();
void bounce_on_pad();
void bounce_on_sides();
int8_t get_direction_x();
int8_t get_direction_y();
void reset_position ();
uint8_t get_x();
uint8_t get_y();
};
#endif

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@@ -1,3 +1,11 @@
#if __has_include("secrets.h")
#include "secrets.h"
#else
#define SECRET_SSID "Fallback_SSID"
#define SECRET_PASS "Fallback_PASS"
#warning "⚠️ secrets.h not found"
#endif
#define P1_BTN_UP 12
#define P1_BTN_BOTTOM 11
#define P2_BTN_UP 10
@@ -7,9 +15,5 @@
#define MATRIX_HEIGHT 8
#define BALL_RESET_X (MATRIX_WIDTH / 2)
#define BALL_RESET_Y (MATRIX_HEIGHT / 2)
#define PADDLE_LENGTH 3
#define BAR_LENGTH 3
#define INITIAL_BALL_DELAY 200
#define MAX_POINTS 9
#define START_TIMER 3
#define FIRST_START_BALL_DELAY 500

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@@ -1,81 +0,0 @@
#include "engine.h"
bool Engine::_check_pad_ball_collision(Paddle &p) {
uint8_t ppos= p.get_position();
for (int p= ppos; p < ppos + PADDLE_LENGTH; p++) {
if (_ball.get_y() == p) {
return true;
}
}
return false;
}
void Engine::run() {
// if (_event == P1SCORE || _event == P2SCORE) this -> _soft_reset();
_event= NONE;
_ball.move();
uint8_t bx= _ball.get_x();
uint8_t by= _ball.get_y();
int8_t ball_dir= _ball.get_direction_x();
// pad is 1 pixel far from the edge, so i need to calc this delta
// check also if the ball is already moving away, to skip useless checks
if (bx <= 1 && ball_dir < 0) {
// score the point only if ball reached the edge
if (this -> _check_pad_ball_collision(_p1) && bx <= 1) {
_ball.bounce_on_pad();
_event= P1_COLLISION;
_hits++;
}
else if (bx <= 0) {
// p2 scores
_p2.increase_score();
_event= P2SCORE;
return;
}
}
else if (bx >= MATRIX_WIDTH-2 && ball_dir > 0) {
// score the point only if ball reached the edge
if (this -> _check_pad_ball_collision(_p2) && bx >= MATRIX_WIDTH-2) {
_ball.bounce_on_pad();
_event= P2_COLLISION;
_hits++;
}
else if (bx >= MATRIX_WIDTH-1) {
// p1 scores
_p1.increase_score();
_event= P1SCORE;
return;
}
}
if (by == 0 || by == MATRIX_HEIGHT-1) {
_ball.bounce_on_sides();
_event= WALL_COLLISION;
}
if (_hits >= 6 && _ball_mv_delay >= 80) {
_hits= 0;
_ball_mv_delay -= 20;
}
}
uint8_t Engine::ball_movement_delay() {
return _ball_mv_delay;
}
EngineEvents Engine::get_event() {
return _event;
}
void Engine::restart_ball() {
_ball.reset_position();
_ball_mv_delay= INITIAL_BALL_DELAY;
}
void Engine::reset() {
this -> restart_ball();
_p1.reset();
_p2.reset();
}

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@@ -1,35 +0,0 @@
#ifndef ENGINE_H
#define ENGINE_H
#include <Arduino.h>
#include "ball.h"
#include "paddle.h"
#include "config.h"
enum EngineEvents : uint8_t {NONE, P1SCORE, P2SCORE, P1_COLLISION, P2_COLLISION, WALL_COLLISION};
class Engine {
private:
Paddle& _p1;
Paddle& _p2;
Ball& _ball;
EngineEvents _event= NONE;
uint8_t _ball_mv_delay;
uint8_t _hits = 0;
bool _check_pad_ball_collision(Paddle &p);
public:
// inizialize Engine constructor, linking all args with private args
Engine(Paddle &p_one, Paddle &p_two, Ball &ball, uint8_t ball_mv_delay)
: _p1(p_one), _p2(p_two), _ball(ball), _ball_mv_delay(ball_mv_delay) {}
void run();
uint8_t ball_movement_delay();
EngineEvents get_event();
void restart_ball();
void reset();
};
#endif

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@@ -1,184 +0,0 @@
#ifndef FONT_H
#define FONT_H
#include <Arduino.h>
const uint32_t pone_wins[][4] = {
{
0x78,
0xc4847844,
0x440e000,
500
},
{
0x11,
0x1101501,
0x501f0000,
500
},
{
0xe,
0x400400,
0x400e0000,
500
},
{
0x9,
0xd00b00,
0x90090000,
500
},
{
0xf,
0x800f00,
0x100f0000,
500
}
};
const uint32_t ptwo_wins[][4] = {
{
0x79,
0xe48279e4,
0x1041e000,
500
},
{
0x11,
0x1101501,
0x501f0000,
500
},
{
0xe,
0x400400,
0x400e0000,
500
},
{
0x9,
0xd00b00,
0x90090000,
500
},
{
0xf,
0x800f00,
0x100f0000,
500
}
};
const byte font_pong[10][8][3] = {
// Number 0
{
{ 0, 0, 0 },
{ 0, 0, 0 },
{ 1, 1, 1 },
{ 1, 0, 1 },
{ 1, 0, 1 },
{ 1, 0, 1 },
{ 1, 1, 1 },
{ 0, 0, 0 }
},
// Number 1
{
{ 0, 0, 0 },
{ 0, 0, 0 },
{ 1, 1, 0 },
{ 0, 1, 0 },
{ 0, 1, 0 },
{ 0, 1, 0 },
{ 1, 1, 1 },
{ 0, 0, 0 }
},
// Number 2
{
{ 0, 0, 0 },
{ 0, 0, 0 },
{ 1, 1, 1 },
{ 0, 0, 1 },
{ 1, 1, 1 },
{ 1, 0, 0 },
{ 1, 1, 1 },
{ 0, 0, 0 }
},
// Number 3
{
{ 0, 0, 0 },
{ 0, 0, 0 },
{ 1, 1, 1 },
{ 0, 0, 1 },
{ 1, 1, 1 },
{ 0, 0, 1 },
{ 1, 1, 1 },
{ 0, 0, 0 }
},
// Number 4
{
{ 0, 0, 0 },
{ 0, 0, 0 },
{ 1, 0, 1 },
{ 1, 0, 1 },
{ 1, 1, 1 },
{ 0, 0, 1 },
{ 0, 0, 1 },
{ 0, 0, 0 }
},
// Number 5
{
{ 0, 0, 0 },
{ 0, 0, 0 },
{ 1, 1, 1 },
{ 1, 0, 0 },
{ 1, 1, 1 },
{ 0, 0, 1 },
{ 1, 1, 1 },
{ 0, 0, 0 }
},
// Number 6
{
{ 0, 0, 0 },
{ 0, 0, 0 },
{ 1, 0, 0 },
{ 1, 0, 0 },
{ 1, 1, 1 },
{ 1, 0, 1 },
{ 1, 1, 1 },
{ 0, 0, 0 }
},
// Number 7
{
{ 0, 0, 0 },
{ 0, 0, 0 },
{ 1, 1, 1 },
{ 0, 0, 1 },
{ 0, 0, 1 },
{ 0, 0, 1 },
{ 0, 0, 1 },
{ 0, 0, 0 }
},
// Number 8
{
{ 0, 0, 0 },
{ 0, 0, 0 },
{ 1, 1, 1 },
{ 1, 0, 1 },
{ 1, 1, 1 },
{ 1, 0, 1 },
{ 1, 1, 1 },
{ 0, 0, 0 }
},
// Number 9
{
{ 0, 0, 0 },
{ 0, 0, 0 },
{ 1, 1, 1 },
{ 1, 0, 1 },
{ 1, 1, 1 },
{ 0, 0, 1 },
{ 0, 0, 1 },
{ 0, 0, 0 }
},
};
#endif

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@@ -1,54 +0,0 @@
#include "paddle.h"
void Paddle::move_pad_up() {
if (_position > 0) {
_position -= 1;
}
}
void Paddle::move_pad_down() {
if (_position + _height < MATRIX_HEIGHT) {
_position += 1;
}
}
uint8_t Paddle::get_position() {
return _position;
}
bool Paddle::is_human() {
return _human;
}
void Paddle::increase_score() {
if (_score <= 9) _score += 1;
}
uint8_t Paddle::get_score() {
return _score;
}
void Paddle::reset() {
_score= 0;
}
bool check_paddle_movements(Paddle &p1, Paddle &p2) {
bool need_refresh= false;
if (digitalRead(P1_BTN_UP) == LOW) {
p1.move_pad_up();
need_refresh= true;
}
else if (digitalRead(P1_BTN_BOTTOM) == LOW) {
p1.move_pad_down();
need_refresh= true;
}
if (digitalRead(P2_BTN_UP) == LOW) {
p2.move_pad_up();
need_refresh= true;
}
else if (digitalRead(P2_BTN_BOTTOM) == LOW) {
p2.move_pad_down();
need_refresh= true;
}
return need_refresh;
}

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@@ -1,29 +0,0 @@
#ifndef PADDLE_H
#define PADDLE_H
#include <Arduino.h>
#include "config.h"
class Paddle {
private:
// define player coordinates
uint8_t _position;
uint8_t _height= PADDLE_LENGTH;
uint8_t _score= 0;
bool _human= true;
public:
Paddle (uint8_t _position) : _position(_position) {}
void move_pad_up();
void move_pad_down();
uint8_t get_position();
bool is_human();
void increase_score();
uint8_t get_score();
void reset();
};
bool check_paddle_movements(Paddle &p1, Paddle &p2);
#endif

88
src/pong_ball.cpp Normal file
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@@ -0,0 +1,88 @@
#include <Arduino.h>
#include "config.h"
#include "pong_player.h"
// used to increase speed when game is too easy
int hits= 0;
int p1_score= 0;
int p2_score= 0;
// initially ball has no movements
// once game/round starts, balls gets random x and y movements
int ball_move_x= 0;
int ball_move_y= 0;
void point_scored(int &ball_x, int &ball_y, int &ball_delay) {
ball_x= BALL_RESET_X;
ball_y= BALL_RESET_Y;
Serial.print("P1: ");
Serial.print(p1_score);
Serial.print(" - ");
Serial.print("P2: ");
Serial.print(p2_score);
Serial.println();
hits= 0;
ball_delay= INITIAL_BALL_DELAY;
}
void move_ball(int &ball_x, int &ball_y, int &ball_delay, int p1_start, int p2_start, int &need_refresh) {
need_refresh= 1;
if (ball_x < 0 || ball_x > MATRIX_WIDTH-1 || ball_y < 0 || ball_y > MATRIX_HEIGHT-1) {
// ball out of matrix limits
ball_x= BALL_RESET_X;
ball_y= BALL_RESET_Y;
return;
}
// if ball is not moving, get random direction
// this is the initial position
if (ball_move_x == 0 || ball_move_y == 0) {
// extract random number between 0 or 1 to select the directions
if (random(2) == 0) ball_move_x= 1;
else ball_move_x= -1;
if (random(2) == 0) ball_move_y= 1;
else ball_move_y= -1;
}
else if (ball_x == 0) {
// if p1 collision: reverse x, go left
if (!ball_player_collision(p1_start, ball_y)) {
// else p2 score, reset board
p2_score += 1;
Serial.println("Player 2 Scores");
point_scored(ball_x, ball_y, ball_delay);
}
else {
hits += 1;
ball_move_x= ball_move_x * -1;
}
}
else if (ball_x == MATRIX_WIDTH-1) {
if (!ball_player_collision(p2_start, ball_y)) {
// else p1 score, reset board
p1_score += 1;
Serial.println("Player 1 Scores");
point_scored(ball_x, ball_y, ball_delay);
}
else {
hits += 1;
ball_move_x= ball_move_x * -1;
}
}
if (ball_y == 0 || ball_y == MATRIX_HEIGHT-1) {
// reverse y, go down
ball_move_y= ball_move_y * -1;
}
if (hits >= 6 && ball_delay >= 80) {
// increase ball speed
hits = 0;
ball_delay -= 20;
}
ball_x+= ball_move_x;
ball_y+= ball_move_y;
}

7
src/pong_ball.h Normal file
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@@ -0,0 +1,7 @@
#ifndef PONG_BALL_H
#define PONG_BALL_H
void point_scored();
void move_ball(int &ball_x, int &ball_y, int &loop_delay, int p1_start, int p2_start, int &need_refresh);
#endif

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src/pong_player.cpp Normal file
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@@ -0,0 +1,33 @@
#include <Arduino.h>
#include "config.h"
int ball_player_collision(int player, int ball_y) {
for (int p= player; p < player + BAR_LENGTH; p++) {
if (ball_y == p) {
return 1;
}
}
return 0;
}
int pong_move_p1(int &p1_start, int &need_refresh) {
if (digitalRead(P1_BTN_UP) == LOW && p1_start > 0) {
p1_start -= 1;
need_refresh= 1;
}
else if (digitalRead(P1_BTN_BOTTOM) == LOW && p1_start < 5) {
p1_start += 1;
need_refresh= 1;
}
}
int pong_move_p2(int &p2_start, int &need_refresh) {
if (digitalRead(P2_BTN_UP) == LOW && p2_start > 0) {
p2_start -= 1;
need_refresh= 1;
}
else if (digitalRead(P2_BTN_BOTTOM) == LOW && p2_start < 5) {
p2_start += 1;
need_refresh= 1;
}
}

8
src/pong_player.h Normal file
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#ifndef PONG_PLAYER_H
#define PONG_PLAYER_H
int ball_player_collision(int player, int ball_y);
int pong_move_p1(int &p1_start, int &need_refresh);
int pong_move_p2(int &p2_start, int &need_refresh);
#endif

22
src/pong_render.cpp Normal file
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#include <Arduino.h>
#include "config.h"
void render_matrix(byte frame[MATRIX_HEIGHT][MATRIX_WIDTH], int p1_start, int p2_start, int ball_x, int ball_y) {
// clear
for (int x=0; x < MATRIX_WIDTH; x++) {
for (int y=0; y < MATRIX_HEIGHT; y++) {
frame[y][x]= 0;
}
}
// players coords
for (int i= p1_start; i < p1_start+BAR_LENGTH; i++) {
frame[i][0]= 1;
}
for (int i= p2_start; i < p2_start+BAR_LENGTH; i++) {
frame[i][MATRIX_WIDTH-1]= 1;
}
// ball coords
frame[ball_y][ball_x]= 1;
}

9
src/pong_render.h Normal file
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#ifndef PONG_RENDER_H
#define PONG_RENDER_H
#include <Arduino.h>
#include "Arduino_LED_Matrix.h"
void render_matrix(byte frame[MATRIX_HEIGHT][MATRIX_WIDTH], int p1_start, int p2_start, int ball_x, int ball_y);
#endif

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@@ -1,68 +0,0 @@
#include "renderer.h"
void Renderer::_clear_matrix() {
for (int x=0; x < MATRIX_WIDTH; x++) {
for (int y=0; y < MATRIX_HEIGHT; y++) {
_frame[y][x]= 0;
}
}
}
void Renderer::render_timer(uint8_t seconds) {
this -> _clear_matrix();
for (int h=0; h < 8; h++) {
for (int w=0; w < 3; w++) {
_frame[h][w+5]= font_pong[seconds][h][w];
}
}
_matrix.renderBitmap(_frame, MATRIX_HEIGHT, MATRIX_WIDTH);
}
void Renderer::render_matrix() {
this -> _clear_matrix();
uint8_t p1pos= _p1.get_position();
uint8_t p2pos= _p2.get_position();
// players coords
for (int i= p1pos; i < p1pos+PADDLE_LENGTH; i++) {
_frame[i][0]= 1;
}
for (int i= p2pos; i < p2pos+PADDLE_LENGTH; i++) {
_frame[i][MATRIX_WIDTH-1]= 1;
}
// ball coords
uint8_t bx= _ball.get_x();
uint8_t by= _ball.get_y();
_frame[by][bx]= 1;
_matrix.renderBitmap(_frame, MATRIX_HEIGHT, MATRIX_WIDTH);
}
void Renderer::render_score() {
this -> _clear_matrix();
_frame[4][5]= 1;
_frame[4][6]= 1;
for (int h=0; h < 8; h++) {
for (int w=0; w < 3; w++) {
_frame[h][w+1]= font_pong[_p1.get_score()][h][w];
}
}
for (int h=0; h < 8; h++) {
for (int w=0; w < 3; w++) {
_frame[h][w+8]= font_pong[_p2.get_score()][h][w];
}
}
_matrix.renderBitmap(_frame, MATRIX_HEIGHT, MATRIX_WIDTH);
}
void Renderer::render_winner() {
this -> _clear_matrix();
// check winner
if (_p1.get_score() > _p2.get_score())
_matrix.loadSequence(pone_wins);
else
_matrix.loadSequence(ptwo_wins);
_matrix.play(true);
}

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@@ -1,33 +0,0 @@
#ifndef RENDERER_H
#define RENDERER_H
#include <Arduino.h>
#include "Arduino_LED_Matrix.h"
#include "config.h"
#include "font.h"
#include "paddle.h"
#include "ball.h"
class Renderer {
private:
// define player coordinates
Paddle& _p1;
Paddle& _p2;
Ball& _ball;
byte (&_frame)[MATRIX_HEIGHT][MATRIX_WIDTH];
ArduinoLEDMatrix& _matrix;
void _clear_matrix();
public:
Renderer (Paddle &p1, Paddle &p2, Ball &ball, byte (&frame)[MATRIX_HEIGHT][MATRIX_WIDTH], ArduinoLEDMatrix &matrix)
: _p1(p1), _p2(p2), _ball(ball), _frame(frame), _matrix(matrix) {}
void render_timer(uint8_t seconds);
void render_matrix();
void render_score();
void render_winner();
};
#endif