Compare commits
10 Commits
v1.0.0
...
master.web
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5eeb735364 |
2
.github/workflows/ci.yml
vendored
2
.github/workflows/ci.yml
vendored
@@ -7,6 +7,8 @@ on:
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||||
- 'arduino_pong.ino'
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- 'Makefile'
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- '.github/workflows/ci.yml'
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- 'src/*.cpp'
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- 'src/*.h'
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||||
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jobs:
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||||
build:
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||||
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||||
2
.gitignore
vendored
2
.gitignore
vendored
@@ -1,4 +1,4 @@
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||||
.secrets
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||||
.arduino_cache/
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||||
bin/
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build/
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||||
src/secrets.h
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||||
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||||
@@ -8,7 +8,7 @@ A classic implementation of the Pong game developed specifically for the Arduino
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||||
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||||
# 📹 Preview
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||||
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||||

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||||

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||||
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||||
Youtube: https://youtu.be/ouLBTDjpKqc
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||||
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||||
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||||
191
arduino_pong.ino
191
arduino_pong.ino
@@ -1,22 +1,21 @@
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||||
#include "Arduino_LED_Matrix.h"
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||||
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||||
#define P1_BTN_UP 13
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#define P1_BTN_BOTTOM 12
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#define P2_BTN_UP 11
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#define P2_BTN_BOTTOM 10
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#define MATRIX_WIDTH 12
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#define MATRIX_HEIGHT 8
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#include "src/config.h"
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#include "src/pong_render.h"
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#include "src/pong_player.h"
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#include "src/pong_ball.h"
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#include "src/arduino_network.h"
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// create LED matrix object
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ArduinoLEDMatrix matrix;
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||||
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||||
// initial pong frame
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// initial pong frame matrix
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byte frame[MATRIX_HEIGHT][MATRIX_WIDTH] = {
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{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
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{ 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
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||||
{ 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
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||||
{ 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0 },
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||||
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1 },
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{ 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
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{ 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 },
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{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1 },
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{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1 },
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{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }
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@@ -24,185 +23,47 @@ byte frame[MATRIX_HEIGHT][MATRIX_WIDTH] = {
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// players coordinates
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int p1_start= 1;
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int p1_end= 3;
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int p2_start= 4;
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int p2_end= 6;
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// initials balls coordinates
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int ball_reset_x= MATRIX_WIDTH / 2;
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int ball_reset_y= MATRIX_HEIGHT / 2;
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int ball_x= ball_reset_x;
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int ball_y= ball_reset_y;
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// initially ball has no movements
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// once game/round starts, balls gets random x and y movements
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int ball_move_x= 0;
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int ball_move_y= 0;
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int bar_length= 3;
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int p1_score= 0;
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int p2_score= 0;
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int ball_x= BALL_RESET_X;
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int ball_y= BALL_RESET_Y;
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int need_refresh= 1;
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int initial_loop_delay= 200;
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int loop_delay= initial_loop_delay;
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// used to increase speed when game is too easy
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int hits= 0;
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int ball_delay= INITIAL_BALL_DELAY;
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long exec_t2= millis();
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void setup() {
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//Serial.begin(115200);
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Serial.begin(9600);
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// stard LED matrix
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// start LED matrix
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matrix.begin();
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pinMode(P1_BTN_UP, INPUT_PULLUP);
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pinMode(P1_BTN_BOTTOM, INPUT_PULLUP);
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pinMode(P2_BTN_UP, INPUT_PULLUP);
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pinMode(P2_BTN_BOTTOM, INPUT_PULLUP);
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randomSeed(analogRead(0));
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}
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||||
randomSeed(millis());
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void render_matrix() {
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if (!need_refresh) return;
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||||
need_refresh= 0;
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||||
// clear
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for (int x=0; x < MATRIX_WIDTH; x++) {
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for (int y=0; y < MATRIX_HEIGHT; y++) {
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frame[y][x]= 0;
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||||
}
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||||
}
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||||
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// players coords
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for (int i= p1_start; i < p1_start+bar_length; i++) {
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frame[i][0]= 1;
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||||
}
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for (int i= p2_start; i < p2_start+bar_length; i++) {
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frame[i][MATRIX_WIDTH-1]= 1;
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}
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// ball coords
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frame[ball_y][ball_x]= 1;
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matrix.renderBitmap(frame, MATRIX_HEIGHT, MATRIX_WIDTH);
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}
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||||
void pong_move_p1() {
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if (digitalRead(P1_BTN_UP) == LOW && p1_start > 0) {
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p1_start -= 1;
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need_refresh= 1;
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}
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else if (digitalRead(P1_BTN_BOTTOM) == LOW && p1_start < 5) {
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p1_start += 1;
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need_refresh= 1;
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}
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}
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void pong_move_p2() {
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if (digitalRead(P2_BTN_UP) == LOW && p2_start > 0) {
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p2_start -= 1;
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need_refresh= 1;
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}
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else if (digitalRead(P2_BTN_BOTTOM) == LOW && p2_start < 5) {
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p2_start += 1;
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||||
need_refresh= 1;
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||||
}
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||||
}
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||||
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||||
int ball_player_collision(int player) {
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||||
for (int p= player; p < player + bar_length; p++) {
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||||
if (ball_y == p) {
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||||
return 1;
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||||
}
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||||
}
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||||
return 0;
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||||
}
|
||||
|
||||
void point_scored() {
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||||
ball_x= ball_reset_x;
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||||
ball_y= ball_reset_y;
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Serial.print("P1: ");
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Serial.print(p1_score);
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Serial.print(" - ");
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||||
Serial.print("P2: ");
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||||
Serial.print(p2_score);
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Serial.println();
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hits= 0;
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loop_delay= initial_loop_delay;
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}
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||||
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void move_ball() {
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need_refresh= 1;
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if (ball_x < 0 || ball_x > MATRIX_WIDTH-1 || ball_y < 0 || ball_y > MATRIX_HEIGHT-1) {
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// ball out of matrix limits
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ball_x= ball_reset_x;
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ball_y= ball_reset_y;
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return;
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}
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// if ball is not moving, get random direction
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// this is the initial position
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if (ball_move_x == 0 || ball_move_y == 0) {
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// extract random number between 0 or 1 to select the directions
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if (random(2) == 0) ball_move_x= 1;
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else ball_move_x= -1;
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if (random(2) == 0) ball_move_y= 1;
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else ball_move_y= -1;
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}
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else if (ball_x == 0) {
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// if p1 collision: reverse x, go left
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if (!ball_player_collision(p1_start)) {
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// else p2 score, reset board
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p2_score += 1;
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Serial.println("Player 2 Scores");
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point_scored();
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}
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else {
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hits += 1;
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||||
ball_move_x= ball_move_x * -1;
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||||
}
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||||
}
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else if (ball_x == MATRIX_WIDTH-1) {
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if (!ball_player_collision(p2_start)) {
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// else p1 score, reset board
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p1_score += 1;
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Serial.println("Player 1 Scores");
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point_scored();
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}
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else {
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hits += 1;
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ball_move_x= ball_move_x * -1;
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}
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}
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||||
if (ball_y == 0 || ball_y == MATRIX_HEIGHT-1) {
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// reverse y, go down
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ball_move_y= ball_move_y * -1;
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}
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if (hits >= 6 && loop_delay >= 80) {
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// increase ball speed
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||||
hits = 0;
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||||
loop_delay -= 20;
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||||
}
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||||
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||||
ball_x+= ball_move_x;
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ball_y+= ball_move_y;
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setup_network();
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}
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void loop() {
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long exec_t1= millis();
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pong_move_p1();
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pong_move_p2();
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||||
render_matrix();
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||||
if (exec_t1 - exec_t2 > loop_delay) {
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move_ball();
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pong_move_p1(p1_start, need_refresh);
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pong_move_p2(p2_start, need_refresh);
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if (exec_t1 - exec_t2 > ball_delay) {
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move_ball(ball_x, ball_y, ball_delay, p1_start, p2_start, need_refresh);
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exec_t2= exec_t1;
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}
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||||
if (need_refresh) {
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||||
render_matrix(frame, p1_start, p2_start, ball_x, ball_y);
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||||
matrix.renderBitmap(frame, MATRIX_HEIGHT, MATRIX_WIDTH);
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||||
need_refresh= 0;
|
||||
}
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||||
delay(50);
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||||
|
||||
web_server();
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||||
}
|
||||
|
||||
|
Before Width: | Height: | Size: 847 KiB After Width: | Height: | Size: 847 KiB |
141
src/arduino_network.cpp
Normal file
141
src/arduino_network.cpp
Normal file
@@ -0,0 +1,141 @@
|
||||
#include "config.h"
|
||||
#include "Arduino.h"
|
||||
#include "WiFiS3.h"
|
||||
|
||||
char ssid[]= SECRET_SSID;
|
||||
char pass[]= SECRET_PASS;
|
||||
int status= WL_IDLE_STATUS;
|
||||
WiFiServer server(80);
|
||||
|
||||
|
||||
void printMacAddress(byte mac[]) {
|
||||
for (int i = 0; i < 6; i++) {
|
||||
if (i > 0) {
|
||||
Serial.print(":");
|
||||
}
|
||||
if (mac[i] < 16) {
|
||||
Serial.print("0");
|
||||
}
|
||||
Serial.print(mac[i], HEX);
|
||||
}
|
||||
Serial.println();
|
||||
}
|
||||
|
||||
void printWifiData() {
|
||||
// print your board's IP address:
|
||||
IPAddress ip = WiFi.localIP();
|
||||
Serial.print("IP Address: ");
|
||||
|
||||
Serial.println(ip);
|
||||
|
||||
// print your MAC address:
|
||||
byte mac[6];
|
||||
WiFi.macAddress(mac);
|
||||
Serial.print("MAC address: ");
|
||||
printMacAddress(mac);
|
||||
}
|
||||
|
||||
void printCurrentNet() {
|
||||
// print the SSID of the network you're attached to:
|
||||
Serial.print("SSID: ");
|
||||
Serial.println(WiFi.SSID());
|
||||
|
||||
// print the MAC address of the router you're attached to:
|
||||
byte bssid[6];
|
||||
WiFi.BSSID(bssid);
|
||||
Serial.print("BSSID: ");
|
||||
printMacAddress(bssid);
|
||||
|
||||
// print the received signal strength:
|
||||
long rssi = WiFi.RSSI();
|
||||
Serial.print("signal strength (RSSI):");
|
||||
Serial.println(rssi);
|
||||
|
||||
// print the encryption type:
|
||||
byte encryption = WiFi.encryptionType();
|
||||
Serial.print("Encryption Type:");
|
||||
Serial.println(encryption, HEX);
|
||||
Serial.println();
|
||||
}
|
||||
|
||||
void setup_network() {
|
||||
// check for the WiFi module:
|
||||
if (WiFi.status() == WL_NO_MODULE) {
|
||||
Serial.println("Communication with WiFi module failed!");
|
||||
// don't continue
|
||||
while (true);
|
||||
}
|
||||
String fv = WiFi.firmwareVersion();
|
||||
Serial.print("Firmware version: ");
|
||||
Serial.println(fv);
|
||||
if (fv < WIFI_FIRMWARE_LATEST_VERSION) {
|
||||
Serial.println("Please upgrade the firmware");
|
||||
}
|
||||
|
||||
// attempt to connect to WiFi network:
|
||||
// Definisci i parametri di rete prima del loop di connessione
|
||||
IPAddress local_IP(192, 168, 1, 200);
|
||||
IPAddress gateway(192, 168, 1, 1);
|
||||
IPAddress subnet(255, 255, 255, 0);
|
||||
IPAddress dns(9,9,9,9);
|
||||
WiFi.config(local_IP, gateway, subnet, dns);
|
||||
while (status != WL_CONNECTED) {
|
||||
Serial.print("Attempting to connect to WPA SSID: ");
|
||||
Serial.println(ssid);
|
||||
// Connect to WPA/WPA2 network:
|
||||
status = WiFi.begin(ssid, pass);
|
||||
|
||||
// wait 10 seconds for connection:
|
||||
delay(10000);
|
||||
}
|
||||
|
||||
// you're connected now, so print out the data:
|
||||
Serial.println("You're connected to the network");
|
||||
printCurrentNet();
|
||||
printWifiData();
|
||||
server.begin();
|
||||
}
|
||||
|
||||
void web_server() {
|
||||
WiFiClient client = server.available();
|
||||
|
||||
if (client) { // if you get a client,
|
||||
Serial.println("new client"); // print a message out the serial port
|
||||
String currentLine = ""; // make a String to hold incoming data from the client
|
||||
while (client.connected()) { // loop while the client's connected
|
||||
if (client.available()) { // if there's bytes to read from the client,
|
||||
char c = client.read(); // read a byte, then
|
||||
Serial.write(c); // print it out to the serial monitor
|
||||
if (c == '\n') { // if the byte is a newline character
|
||||
|
||||
// if the current line is blank, you got two newline characters in a row.
|
||||
// that's the end of the client HTTP request, so send a response:
|
||||
if (currentLine.length() == 0) {
|
||||
// HTTP headers always start with a response code (e.g. HTTP/1.1 200 OK)
|
||||
// and a content-type so the client knows what's coming, then a blank line:
|
||||
client.println("HTTP/1.1 200 OK");
|
||||
client.println("Content-type:text/html");
|
||||
client.println();
|
||||
|
||||
// the content of the HTTP response follows the header:
|
||||
client.print("<p style=\"font-size:7vw;\">Click <a href=\"/H\">here</a> turn the LED on<br></p>");
|
||||
client.print("<p style=\"font-size:7vw;\">Click <a href=\"/L\">here</a> turn the LED off<br></p>");
|
||||
|
||||
// The HTTP response ends with another blank line:
|
||||
client.println();
|
||||
// break out of the while loop:
|
||||
break;
|
||||
} else { // if you got a newline, then clear currentLine:
|
||||
currentLine = "";
|
||||
}
|
||||
} else if (c != '\r') { // if you got anything else but a carriage return character,
|
||||
currentLine += c; // add it to the end of the currentLine
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
// close the connection:
|
||||
client.stop();
|
||||
Serial.println("client disconnected");
|
||||
}
|
||||
}
|
||||
11
src/arduino_network.h
Normal file
11
src/arduino_network.h
Normal file
@@ -0,0 +1,11 @@
|
||||
#ifndef PONG_NETWORK_H
|
||||
#define PONG_NETWORK_H
|
||||
#include "Arduino.h"
|
||||
|
||||
void setup_network();
|
||||
void printMacAddress(byte mac[]);
|
||||
void printWifiData();
|
||||
void printCurrentNet();
|
||||
void web_server();
|
||||
|
||||
#endif
|
||||
19
src/config.h
Normal file
19
src/config.h
Normal file
@@ -0,0 +1,19 @@
|
||||
#if __has_include("secrets.h")
|
||||
#include "secrets.h"
|
||||
#else
|
||||
#define SECRET_SSID "Fallback_SSID"
|
||||
#define SECRET_PASS "Fallback_PASS"
|
||||
#warning "⚠️ secrets.h not found"
|
||||
#endif
|
||||
|
||||
#define P1_BTN_UP 12
|
||||
#define P1_BTN_BOTTOM 11
|
||||
#define P2_BTN_UP 10
|
||||
#define P2_BTN_BOTTOM 9
|
||||
|
||||
#define MATRIX_WIDTH 12
|
||||
#define MATRIX_HEIGHT 8
|
||||
#define BALL_RESET_X (MATRIX_WIDTH / 2)
|
||||
#define BALL_RESET_Y (MATRIX_HEIGHT / 2)
|
||||
#define BAR_LENGTH 3
|
||||
#define INITIAL_BALL_DELAY 200
|
||||
88
src/pong_ball.cpp
Normal file
88
src/pong_ball.cpp
Normal file
@@ -0,0 +1,88 @@
|
||||
#include <Arduino.h>
|
||||
#include "config.h"
|
||||
#include "pong_player.h"
|
||||
|
||||
// used to increase speed when game is too easy
|
||||
int hits= 0;
|
||||
|
||||
int p1_score= 0;
|
||||
int p2_score= 0;
|
||||
|
||||
// initially ball has no movements
|
||||
// once game/round starts, balls gets random x and y movements
|
||||
int ball_move_x= 0;
|
||||
int ball_move_y= 0;
|
||||
|
||||
void point_scored(int &ball_x, int &ball_y, int &ball_delay) {
|
||||
ball_x= BALL_RESET_X;
|
||||
ball_y= BALL_RESET_Y;
|
||||
Serial.print("P1: ");
|
||||
Serial.print(p1_score);
|
||||
Serial.print(" - ");
|
||||
Serial.print("P2: ");
|
||||
Serial.print(p2_score);
|
||||
Serial.println();
|
||||
|
||||
hits= 0;
|
||||
ball_delay= INITIAL_BALL_DELAY;
|
||||
}
|
||||
|
||||
void move_ball(int &ball_x, int &ball_y, int &ball_delay, int p1_start, int p2_start, int &need_refresh) {
|
||||
need_refresh= 1;
|
||||
if (ball_x < 0 || ball_x > MATRIX_WIDTH-1 || ball_y < 0 || ball_y > MATRIX_HEIGHT-1) {
|
||||
// ball out of matrix limits
|
||||
ball_x= BALL_RESET_X;
|
||||
ball_y= BALL_RESET_Y;
|
||||
return;
|
||||
}
|
||||
|
||||
// if ball is not moving, get random direction
|
||||
// this is the initial position
|
||||
if (ball_move_x == 0 || ball_move_y == 0) {
|
||||
// extract random number between 0 or 1 to select the directions
|
||||
if (random(2) == 0) ball_move_x= 1;
|
||||
else ball_move_x= -1;
|
||||
if (random(2) == 0) ball_move_y= 1;
|
||||
else ball_move_y= -1;
|
||||
}
|
||||
|
||||
else if (ball_x == 0) {
|
||||
// if p1 collision: reverse x, go left
|
||||
if (!ball_player_collision(p1_start, ball_y)) {
|
||||
// else p2 score, reset board
|
||||
p2_score += 1;
|
||||
Serial.println("Player 2 Scores");
|
||||
point_scored(ball_x, ball_y, ball_delay);
|
||||
}
|
||||
else {
|
||||
hits += 1;
|
||||
ball_move_x= ball_move_x * -1;
|
||||
}
|
||||
}
|
||||
else if (ball_x == MATRIX_WIDTH-1) {
|
||||
if (!ball_player_collision(p2_start, ball_y)) {
|
||||
// else p1 score, reset board
|
||||
p1_score += 1;
|
||||
Serial.println("Player 1 Scores");
|
||||
point_scored(ball_x, ball_y, ball_delay);
|
||||
}
|
||||
else {
|
||||
hits += 1;
|
||||
ball_move_x= ball_move_x * -1;
|
||||
}
|
||||
}
|
||||
|
||||
if (ball_y == 0 || ball_y == MATRIX_HEIGHT-1) {
|
||||
// reverse y, go down
|
||||
ball_move_y= ball_move_y * -1;
|
||||
}
|
||||
|
||||
if (hits >= 6 && ball_delay >= 80) {
|
||||
// increase ball speed
|
||||
hits = 0;
|
||||
ball_delay -= 20;
|
||||
}
|
||||
|
||||
ball_x+= ball_move_x;
|
||||
ball_y+= ball_move_y;
|
||||
}
|
||||
7
src/pong_ball.h
Normal file
7
src/pong_ball.h
Normal file
@@ -0,0 +1,7 @@
|
||||
#ifndef PONG_BALL_H
|
||||
#define PONG_BALL_H
|
||||
|
||||
void point_scored();
|
||||
void move_ball(int &ball_x, int &ball_y, int &loop_delay, int p1_start, int p2_start, int &need_refresh);
|
||||
|
||||
#endif
|
||||
33
src/pong_player.cpp
Normal file
33
src/pong_player.cpp
Normal file
@@ -0,0 +1,33 @@
|
||||
#include <Arduino.h>
|
||||
#include "config.h"
|
||||
|
||||
int ball_player_collision(int player, int ball_y) {
|
||||
for (int p= player; p < player + BAR_LENGTH; p++) {
|
||||
if (ball_y == p) {
|
||||
return 1;
|
||||
}
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
int pong_move_p1(int &p1_start, int &need_refresh) {
|
||||
if (digitalRead(P1_BTN_UP) == LOW && p1_start > 0) {
|
||||
p1_start -= 1;
|
||||
need_refresh= 1;
|
||||
}
|
||||
else if (digitalRead(P1_BTN_BOTTOM) == LOW && p1_start < 5) {
|
||||
p1_start += 1;
|
||||
need_refresh= 1;
|
||||
}
|
||||
}
|
||||
|
||||
int pong_move_p2(int &p2_start, int &need_refresh) {
|
||||
if (digitalRead(P2_BTN_UP) == LOW && p2_start > 0) {
|
||||
p2_start -= 1;
|
||||
need_refresh= 1;
|
||||
}
|
||||
else if (digitalRead(P2_BTN_BOTTOM) == LOW && p2_start < 5) {
|
||||
p2_start += 1;
|
||||
need_refresh= 1;
|
||||
}
|
||||
}
|
||||
8
src/pong_player.h
Normal file
8
src/pong_player.h
Normal file
@@ -0,0 +1,8 @@
|
||||
#ifndef PONG_PLAYER_H
|
||||
#define PONG_PLAYER_H
|
||||
|
||||
int ball_player_collision(int player, int ball_y);
|
||||
int pong_move_p1(int &p1_start, int &need_refresh);
|
||||
int pong_move_p2(int &p2_start, int &need_refresh);
|
||||
|
||||
#endif
|
||||
22
src/pong_render.cpp
Normal file
22
src/pong_render.cpp
Normal file
@@ -0,0 +1,22 @@
|
||||
#include <Arduino.h>
|
||||
#include "config.h"
|
||||
|
||||
void render_matrix(byte frame[MATRIX_HEIGHT][MATRIX_WIDTH], int p1_start, int p2_start, int ball_x, int ball_y) {
|
||||
// clear
|
||||
for (int x=0; x < MATRIX_WIDTH; x++) {
|
||||
for (int y=0; y < MATRIX_HEIGHT; y++) {
|
||||
frame[y][x]= 0;
|
||||
}
|
||||
}
|
||||
|
||||
// players coords
|
||||
for (int i= p1_start; i < p1_start+BAR_LENGTH; i++) {
|
||||
frame[i][0]= 1;
|
||||
}
|
||||
for (int i= p2_start; i < p2_start+BAR_LENGTH; i++) {
|
||||
frame[i][MATRIX_WIDTH-1]= 1;
|
||||
}
|
||||
|
||||
// ball coords
|
||||
frame[ball_y][ball_x]= 1;
|
||||
}
|
||||
9
src/pong_render.h
Normal file
9
src/pong_render.h
Normal file
@@ -0,0 +1,9 @@
|
||||
#ifndef PONG_RENDER_H
|
||||
#define PONG_RENDER_H
|
||||
|
||||
#include <Arduino.h>
|
||||
#include "Arduino_LED_Matrix.h"
|
||||
|
||||
void render_matrix(byte frame[MATRIX_HEIGHT][MATRIX_WIDTH], int p1_start, int p2_start, int ball_x, int ball_y);
|
||||
|
||||
#endif
|
||||
Reference in New Issue
Block a user