9 Commits

Author SHA1 Message Date
andrea
a938adff31 generate build files for cd
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2026-03-15 18:19:48 +01:00
andrea
1f143520a8 add cd status on README 2026-03-15 18:13:58 +01:00
andrea
cbdfcce354 cd permissions
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2026-03-15 18:11:53 +01:00
andrea
66957b5e19 remove unecessary lib from cd
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2026-03-15 18:09:13 +01:00
andrea
f12af76845 minor
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2026-03-15 18:07:15 +01:00
andrea
8906b2eab5 first test with CD
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2026-03-15 18:04:59 +01:00
andrea
5b94e21f21 minor text
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2026-03-15 17:08:59 +01:00
andrea
8a7bd2b192 define matrix led size 2026-03-15 17:07:03 +01:00
andrea
487756978f fix duplicated frame initialization
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2026-03-15 16:22:28 +01:00
5 changed files with 59 additions and 14 deletions

37
.github/workflows/cd.yml vendored Normal file
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@@ -0,0 +1,37 @@
name: Arduino Pong CD
on:
push:
tags:
- 'v*'
permissions:
contents: write
jobs:
release:
runs-on: ubuntu-latest
steps:
- name: Checkout code
uses: actions/checkout@v4
- name: Install Arduino CLI
run: |
curl -fsSL https://raw.githubusercontent.com/arduino/arduino-cli/master/install.sh | sh
echo "./bin" >> $GITHUB_PATH
- name: Install Board Core and Libs
run: |
arduino-cli core update-index
arduino-cli core install arduino:renesas_uno
- name: Build Binary
run: make compile
- name: Create Release
uses: softprops/action-gh-release@v2
with:
files: |
build/*.bin
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}

1
.gitignore vendored
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@@ -1,3 +1,4 @@
.secrets
.arduino_cache/
bin/
build/

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@@ -30,8 +30,13 @@ prepare:
fi
compile:
@mkdir -p build
@echo -e "$(GREEN)🛠️ Compiling $(SKETCH)...$(CLEAR)"
@$(CLI) compile -b $(BOARD) $(SKETCH)
@$(CLI) compile -b $(BOARD) --output-dir build $(SKETCH)
clean:
@echo -e "$(GREEN)🛠️ Removing build files...$(CLEAR)"
@rm -rf build/
prepare_and_compile:
make prepare --no-print-directory

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@@ -3,6 +3,7 @@
A classic implementation of the Pong game developed specifically for the Arduino UNO R4 WiFi, utilizing its built-in 12×8 LED matrix as the game screen.
[![Arduino Pong CI](https://github.com/Dea1993/arduino_pong/actions/workflows/ci.yml/badge.svg?branch=master)](https://github.com/Dea1993/arduino_pong/actions/workflows/ci.yml)
[![Arduino Pong CD](https://github.com/Dea1993/arduino_pong/actions/workflows/cd.yml/badge.svg)](https://github.com/Dea1993/arduino_pong/actions/workflows/cd.yml)
[![License: GPL v3](https://img.shields.io/badge/License-GPLv3-blue.svg)](LICENSE)
# 📹 Preview

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@@ -4,12 +4,14 @@
#define P1_BTN_BOTTOM 12
#define P2_BTN_UP 11
#define P2_BTN_BOTTOM 10
#define MATRIX_WIDTH 12
#define MATRIX_HEIGHT 8
// create LED matrix object
ArduinoLEDMatrix matrix;
// initial pong frame
byte frame[8][12] = {
byte frame[MATRIX_HEIGHT][MATRIX_WIDTH] = {
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
@@ -28,8 +30,8 @@ int p2_start= 4;
int p2_end= 6;
// initials balls coordinates
int ball_reset_x=6;
int ball_reset_y=3;
int ball_reset_x= MATRIX_WIDTH / 2;
int ball_reset_y= MATRIX_HEIGHT / 2;
int ball_x= ball_reset_x;
int ball_y= ball_reset_y;
@@ -68,9 +70,8 @@ void render_matrix() {
if (!need_refresh) return;
need_refresh= 0;
// clear
for (int x=0; x < 12; x++) {
for (int y=0; y < 8; y++) {
frame[y][x]= 0;
for (int x=0; x < MATRIX_WIDTH; x++) {
for (int y=0; y < MATRIX_HEIGHT; y++) {
frame[y][x]= 0;
}
}
@@ -80,13 +81,13 @@ void render_matrix() {
frame[i][0]= 1;
}
for (int i= p2_start; i < p2_start+bar_length; i++) {
frame[i][11]= 1;
frame[i][MATRIX_WIDTH-1]= 1;
}
// ball coords
frame[ball_y][ball_x]= 1;
matrix.renderBitmap(frame, 8, 12);
matrix.renderBitmap(frame, MATRIX_HEIGHT, MATRIX_WIDTH);
}
void pong_move_p1() {
@@ -136,7 +137,7 @@ void point_scored() {
void move_ball() {
need_refresh= 1;
if (ball_x < 0 || ball_x > 11 || ball_y < 0 || ball_y > 7) {
if (ball_x < 0 || ball_x > MATRIX_WIDTH-1 || ball_y < 0 || ball_y > MATRIX_HEIGHT-1) {
// ball out of matrix limits
ball_x= ball_reset_x;
ball_y= ball_reset_y;
@@ -158,7 +159,7 @@ void move_ball() {
if (!ball_player_collision(p1_start)) {
// else p2 score, reset board
p2_score += 1;
Serial.println("Player 2 Point");
Serial.println("Player 2 Scores");
point_scored();
}
else {
@@ -166,11 +167,11 @@ void move_ball() {
ball_move_x= ball_move_x * -1;
}
}
else if (ball_x == 11) {
else if (ball_x == MATRIX_WIDTH-1) {
if (!ball_player_collision(p2_start)) {
// else p1 score, reset board
p1_score += 1;
Serial.println("Player 1 Point");
Serial.println("Player 1 Scores");
point_scored();
}
else {
@@ -179,7 +180,7 @@ void move_ball() {
}
}
if (ball_y == 0 || ball_y == 7) {
if (ball_y == 0 || ball_y == MATRIX_HEIGHT-1) {
// reverse y, go down
ball_move_y= ball_move_y * -1;
}