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9 Commits
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v1.0.0
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37
.github/workflows/cd.yml
vendored
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37
.github/workflows/cd.yml
vendored
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@@ -0,0 +1,37 @@
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name: Arduino Pong CD
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on:
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push:
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tags:
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- 'v*'
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permissions:
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contents: write
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jobs:
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release:
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runs-on: ubuntu-latest
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steps:
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- name: Checkout code
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uses: actions/checkout@v4
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- name: Install Arduino CLI
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run: |
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curl -fsSL https://raw.githubusercontent.com/arduino/arduino-cli/master/install.sh | sh
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echo "./bin" >> $GITHUB_PATH
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- name: Install Board Core and Libs
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run: |
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arduino-cli core update-index
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arduino-cli core install arduino:renesas_uno
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- name: Build Binary
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run: make compile
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- name: Create Release
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uses: softprops/action-gh-release@v2
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with:
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files: |
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build/*.bin
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env:
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GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
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1
.gitignore
vendored
1
.gitignore
vendored
@@ -1,3 +1,4 @@
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.secrets
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.arduino_cache/
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bin/
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build/
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7
Makefile
7
Makefile
@@ -30,8 +30,13 @@ prepare:
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fi
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compile:
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@mkdir -p build
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@echo -e "$(GREEN)🛠️ Compiling $(SKETCH)...$(CLEAR)"
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@$(CLI) compile -b $(BOARD) $(SKETCH)
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@$(CLI) compile -b $(BOARD) --output-dir build $(SKETCH)
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clean:
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@echo -e "$(GREEN)🛠️ Removing build files...$(CLEAR)"
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@rm -rf build/
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prepare_and_compile:
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make prepare --no-print-directory
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@@ -3,6 +3,7 @@
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A classic implementation of the Pong game developed specifically for the Arduino UNO R4 WiFi, utilizing its built-in 12×8 LED matrix as the game screen.
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[](https://github.com/Dea1993/arduino_pong/actions/workflows/ci.yml)
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[](https://github.com/Dea1993/arduino_pong/actions/workflows/cd.yml)
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[](LICENSE)
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# 📹 Preview
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@@ -4,12 +4,14 @@
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#define P1_BTN_BOTTOM 12
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#define P2_BTN_UP 11
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#define P2_BTN_BOTTOM 10
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#define MATRIX_WIDTH 12
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#define MATRIX_HEIGHT 8
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// create LED matrix object
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ArduinoLEDMatrix matrix;
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// initial pong frame
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byte frame[8][12] = {
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byte frame[MATRIX_HEIGHT][MATRIX_WIDTH] = {
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{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
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{ 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
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{ 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
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@@ -28,8 +30,8 @@ int p2_start= 4;
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int p2_end= 6;
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// initials balls coordinates
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int ball_reset_x=6;
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int ball_reset_y=3;
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int ball_reset_x= MATRIX_WIDTH / 2;
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int ball_reset_y= MATRIX_HEIGHT / 2;
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int ball_x= ball_reset_x;
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int ball_y= ball_reset_y;
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@@ -68,9 +70,8 @@ void render_matrix() {
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if (!need_refresh) return;
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need_refresh= 0;
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// clear
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for (int x=0; x < 12; x++) {
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for (int y=0; y < 8; y++) {
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frame[y][x]= 0;
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for (int x=0; x < MATRIX_WIDTH; x++) {
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for (int y=0; y < MATRIX_HEIGHT; y++) {
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frame[y][x]= 0;
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}
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}
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@@ -80,13 +81,13 @@ void render_matrix() {
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frame[i][0]= 1;
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}
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for (int i= p2_start; i < p2_start+bar_length; i++) {
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frame[i][11]= 1;
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frame[i][MATRIX_WIDTH-1]= 1;
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}
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// ball coords
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frame[ball_y][ball_x]= 1;
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matrix.renderBitmap(frame, 8, 12);
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matrix.renderBitmap(frame, MATRIX_HEIGHT, MATRIX_WIDTH);
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}
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void pong_move_p1() {
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@@ -136,7 +137,7 @@ void point_scored() {
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void move_ball() {
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need_refresh= 1;
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if (ball_x < 0 || ball_x > 11 || ball_y < 0 || ball_y > 7) {
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if (ball_x < 0 || ball_x > MATRIX_WIDTH-1 || ball_y < 0 || ball_y > MATRIX_HEIGHT-1) {
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// ball out of matrix limits
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ball_x= ball_reset_x;
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ball_y= ball_reset_y;
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@@ -158,7 +159,7 @@ void move_ball() {
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if (!ball_player_collision(p1_start)) {
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// else p2 score, reset board
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p2_score += 1;
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Serial.println("Player 2 Point");
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Serial.println("Player 2 Scores");
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point_scored();
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}
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else {
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@@ -166,11 +167,11 @@ void move_ball() {
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ball_move_x= ball_move_x * -1;
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}
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}
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else if (ball_x == 11) {
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else if (ball_x == MATRIX_WIDTH-1) {
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if (!ball_player_collision(p2_start)) {
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// else p1 score, reset board
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p1_score += 1;
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Serial.println("Player 1 Point");
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Serial.println("Player 1 Scores");
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point_scored();
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}
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else {
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@@ -179,7 +180,7 @@ void move_ball() {
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}
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}
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if (ball_y == 0 || ball_y == 7) {
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if (ball_y == 0 || ball_y == MATRIX_HEIGHT-1) {
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// reverse y, go down
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ball_move_y= ball_move_y * -1;
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}
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Reference in New Issue
Block a user