#include #include #include "config.h" class Ball { private: uint8_t _x, _y; int8_t _direction_x, _direction_y; void _init_directions(int8_t &_direction) { if (random(2) == 0) _direction= 1; else _direction= -1; } public: void move() { if (!_direction_x) _init_directions(_direction_x); if (!_direction_y) _init_directions(_direction_y); if (_x + _direction_x >= 0 && _x + _direction_x < MATRIX_WIDTH) _x+= _direction_x; if (_y + _direction_y >= 0 && _y + _direction_y < MATRIX_HEIGHT) _y+= _direction_y; } void bounce_on_pad() { _direction_x *= -1; } void bounce_on_sides() { _direction_y *= -1; } void reset_position () { _x= BALL_RESET_X; _y= BALL_RESET_Y; _init_directions(_direction_x); _init_directions(_direction_y); } uint8_t get_x() { return _x; } uint8_t get_y() { return _y; } };