#include "font.h"; const uint32_t pone_wins[5][4] = { { 0x78, 0xc4847844, 0x440e000, 500 }, { 0x11, 0x1101501, 0x501f0000, 500 }, { 0xe, 0x400400, 0x400e0000, 500 }, { 0x9, 0xd00b00, 0x90090000, 500 }, { 0xf, 0x800f00, 0x100f0000, 500 } }; const uint32_t ptwo_wins[5][4] = { { 0x79, 0xe48279e4, 0x1041e000, 500 }, { 0x11, 0x1101501, 0x501f0000, 500 }, { 0xe, 0x400400, 0x400e0000, 500 }, { 0x9, 0xd00b00, 0x90090000, 500 }, { 0xf, 0x800f00, 0x100f0000, 500 } }; const byte font_pong[10][8][3] = { // Number 0 { { 0, 0, 0 }, { 0, 0, 0 }, { 1, 1, 1 }, { 1, 0, 1 }, { 1, 0, 1 }, { 1, 0, 1 }, { 1, 1, 1 }, { 0, 0, 0 } }, // Number 1 { { 0, 0, 0 }, { 0, 0, 0 }, { 1, 1, 0 }, { 0, 1, 0 }, { 0, 1, 0 }, { 0, 1, 0 }, { 1, 1, 1 }, { 0, 0, 0 } }, // Number 2 { { 0, 0, 0 }, { 0, 0, 0 }, { 1, 1, 1 }, { 0, 0, 1 }, { 1, 1, 1 }, { 1, 0, 0 }, { 1, 1, 1 }, { 0, 0, 0 } }, // Number 3 { { 0, 0, 0 }, { 0, 0, 0 }, { 1, 1, 1 }, { 0, 0, 1 }, { 1, 1, 1 }, { 0, 0, 1 }, { 1, 1, 1 }, { 0, 0, 0 } }, // Number 4 { { 0, 0, 0 }, { 0, 0, 0 }, { 1, 0, 1 }, { 1, 0, 1 }, { 1, 1, 1 }, { 0, 0, 1 }, { 0, 0, 1 }, { 0, 0, 0 } }, // Number 5 { { 0, 0, 0 }, { 0, 0, 0 }, { 1, 1, 1 }, { 1, 0, 0 }, { 1, 1, 1 }, { 0, 0, 1 }, { 1, 1, 1 }, { 0, 0, 0 } }, // Number 6 { { 0, 0, 0 }, { 0, 0, 0 }, { 1, 0, 0 }, { 1, 0, 0 }, { 1, 1, 1 }, { 1, 0, 1 }, { 1, 1, 1 }, { 0, 0, 0 } }, // Number 7 { { 0, 0, 0 }, { 0, 0, 0 }, { 1, 1, 1 }, { 0, 0, 1 }, { 0, 0, 1 }, { 0, 0, 1 }, { 0, 0, 1 }, { 0, 0, 0 } }, // Number 8 { { 0, 0, 0 }, { 0, 0, 0 }, { 1, 1, 1 }, { 1, 0, 1 }, { 1, 1, 1 }, { 1, 0, 1 }, { 1, 1, 1 }, { 0, 0, 0 } }, // Number 9 { { 0, 0, 0 }, { 0, 0, 0 }, { 1, 1, 1 }, { 1, 0, 1 }, { 1, 1, 1 }, { 0, 0, 1 }, { 0, 0, 1 }, { 0, 0, 0 } }, }; const byte frame_pvp[MATRIX_HEIGHT][MATRIX_WIDTH] = { { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 1, 1, 1, 0, 0, 0, 0, 0, 1, 1, 1, 0 }, { 1, 0, 1, 0, 0, 0, 0, 0, 1, 0, 1, 0 }, { 1, 1, 1, 0, 1, 0, 1, 0, 1, 1, 1, 0 }, { 1, 0, 0, 0, 1, 0, 1, 0, 1, 0, 0, 0 }, { 1, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 } }; const byte frame_pvc[MATRIX_HEIGHT][MATRIX_WIDTH] = { { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 1, 1, 1, 0, 0, 0, 0, 0, 0, 1, 1, 0 }, { 1, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0 }, { 1, 1, 1, 0, 1, 0, 1, 0, 1, 0, 0, 0 }, { 1, 0, 0, 0, 1, 0, 1, 0, 1, 0, 0, 0 }, { 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 } }; const byte frame_cvc[MATRIX_HEIGHT][MATRIX_WIDTH] = { { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 1, 1, 0, 0, 0, 0, 0, 0, 1, 1, 0 }, { 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0 }, { 1, 0, 0, 0, 1, 0, 1, 0, 1, 0, 0, 0 }, { 1, 0, 0, 0, 1, 0, 1, 0, 1, 0, 0, 0 }, { 0, 1, 1, 0, 0, 1, 0, 0, 0, 1, 1, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 } }; const byte (*frame_gmodes[3])[12]= {frame_pvp, frame_pvc, frame_cvc};