#ifndef BALL_H #define BALL_H #include #include "config.h" class Ball { private: uint8_t _x, _y; int8_t _direction_x, _direction_y; void _init_directions(int8_t &_direction); public: Ball (uint8_t _x, uint8_t _y) : _x(_x), _y(_y) {} void move(); void bounce_on_pad(); void bounce_on_sides(); int8_t get_direction_x(); int8_t get_direction_y(); void reset_position (); uint8_t get_x(); uint8_t get_y(); }; #endif