15 Commits
v1.0 ... v1.0.4

Author SHA1 Message Date
andrea
c774e11923 Improve arduino_pong.ino using enum to handle game statuses and switch case for better readibility and little memory improvements
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2026-03-17 18:42:48 +01:00
andrea
b3f6aeb3fe Show scores on the matrix, show winner message once someone reches 9, add start ball movement delay on start and restart after score, and fix uncentered ball on restart
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2026-03-16 22:37:53 +01:00
andrea
6e5fc8ea10 change digital pins to avoid collisions with pin13 for L Led on the board
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2026-03-15 22:43:00 +01:00
andrea
28f029ce03 update ci.yml with new libs structure
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2026-03-15 21:15:49 +01:00
andrea
cb42a45aa7 move all libs into src
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2026-03-15 21:14:04 +01:00
andrea
c47291e258 minors
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2026-03-15 20:29:56 +01:00
andrea
fec4db0c5d improve rerender logics
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2026-03-15 20:23:52 +01:00
andrea
7c065d8799 updated ci.yml
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2026-03-15 20:09:21 +01:00
andrea
31891bbc0e minors
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2026-03-15 20:02:27 +01:00
andrea
5eeb735364 split main .ino fine into multiple sub files
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2026-03-15 19:56:20 +01:00
andrea
a938adff31 generate build files for cd
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2026-03-15 18:19:48 +01:00
andrea
1f143520a8 add cd status on README 2026-03-15 18:13:58 +01:00
andrea
cbdfcce354 cd permissions
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2026-03-15 18:11:53 +01:00
andrea
66957b5e19 remove unecessary lib from cd
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2026-03-15 18:09:13 +01:00
andrea
f12af76845 minor
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2026-03-15 18:07:15 +01:00
15 changed files with 532 additions and 176 deletions

View File

@@ -5,6 +5,9 @@ on:
tags: tags:
- 'v*' - 'v*'
permissions:
contents: write
jobs: jobs:
release: release:
runs-on: ubuntu-latest runs-on: ubuntu-latest
@@ -15,13 +18,12 @@ jobs:
- name: Install Arduino CLI - name: Install Arduino CLI
run: | run: |
curl -fsSL https://raw.githubusercontent.com/arduino/arduino-cli/master/install.sh | sh curl -fsSL https://raw.githubusercontent.com/arduino/arduino-cli/master/install.sh | sh
echo "$HOME/bin" >> $GITHUB_PATH echo "./bin" >> $GITHUB_PATH
- name: Install Board Core and Libs - name: Install Board Core and Libs
run: | run: |
arduino-cli core update-index arduino-cli core update-index
arduino-cli core install arduino:renesas_uno arduino-cli core install arduino:renesas_uno
arduino-cli lib install "Arduino_LED_Matrix"
- name: Build Binary - name: Build Binary
run: make compile run: make compile
@@ -30,6 +32,6 @@ jobs:
uses: softprops/action-gh-release@v2 uses: softprops/action-gh-release@v2
with: with:
files: | files: |
build/arduino.renesas_uno.unor4wifi/arduino_pong.ino.bin build/*.bin
env: env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }} GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}

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@@ -7,6 +7,8 @@ on:
- 'arduino_pong.ino' - 'arduino_pong.ino'
- 'Makefile' - 'Makefile'
- '.github/workflows/ci.yml' - '.github/workflows/ci.yml'
- 'src/*.cpp'
- 'src/*.h'
jobs: jobs:
build: build:

1
.gitignore vendored
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@@ -1,3 +1,4 @@
.secrets .secrets
.arduino_cache/ .arduino_cache/
bin/ bin/
build/

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@@ -30,8 +30,13 @@ prepare:
fi fi
compile: compile:
@mkdir -p build
@echo -e "$(GREEN)🛠️ Compiling $(SKETCH)...$(CLEAR)" @echo -e "$(GREEN)🛠️ Compiling $(SKETCH)...$(CLEAR)"
@$(CLI) compile -b $(BOARD) $(SKETCH) @$(CLI) compile -b $(BOARD) --output-dir build $(SKETCH)
clean:
@echo -e "$(GREEN)🛠️ Removing build files...$(CLEAR)"
@rm -rf build/
prepare_and_compile: prepare_and_compile:
make prepare --no-print-directory make prepare --no-print-directory

View File

@@ -3,11 +3,12 @@
A classic implementation of the Pong game developed specifically for the Arduino UNO R4 WiFi, utilizing its built-in 12×8 LED matrix as the game screen. A classic implementation of the Pong game developed specifically for the Arduino UNO R4 WiFi, utilizing its built-in 12×8 LED matrix as the game screen.
[![Arduino Pong CI](https://github.com/Dea1993/arduino_pong/actions/workflows/ci.yml/badge.svg?branch=master)](https://github.com/Dea1993/arduino_pong/actions/workflows/ci.yml) [![Arduino Pong CI](https://github.com/Dea1993/arduino_pong/actions/workflows/ci.yml/badge.svg?branch=master)](https://github.com/Dea1993/arduino_pong/actions/workflows/ci.yml)
[![Arduino Pong CD](https://github.com/Dea1993/arduino_pong/actions/workflows/cd.yml/badge.svg)](https://github.com/Dea1993/arduino_pong/actions/workflows/cd.yml)
[![License: GPL v3](https://img.shields.io/badge/License-GPLv3-blue.svg)](LICENSE) [![License: GPL v3](https://img.shields.io/badge/License-GPLv3-blue.svg)](LICENSE)
# 📹 Preview # 📹 Preview
![Pong](preview.png) ![Pong](assets/preview.png)
Youtube: https://youtu.be/ouLBTDjpKqc Youtube: https://youtu.be/ouLBTDjpKqc

View File

@@ -1,208 +1,122 @@
#include "Arduino_LED_Matrix.h" #include "Arduino_LED_Matrix.h"
#define P1_BTN_UP 13 #include "src/config.h"
#define P1_BTN_BOTTOM 12 #include "src/pong_render.h"
#define P2_BTN_UP 11 #include "src/pong_player.h"
#define P2_BTN_BOTTOM 10 #include "src/pong_ball.h"
#define MATRIX_WIDTH 12
#define MATRIX_HEIGHT 8
// create LED matrix object // create LED matrix object
ArduinoLEDMatrix matrix; ArduinoLEDMatrix matrix;
// initial pong frame // initial pong frame matrix
byte frame[MATRIX_HEIGHT][MATRIX_WIDTH] = { byte frame[MATRIX_HEIGHT][MATRIX_WIDTH] = {
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0 }, { 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1 }, { 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 } { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }
}; };
// players coordinates // players coordinates
int p1_start= 1; int players_coords[2]= {1, 4};
int p1_end= 3; int players_scores[2]= {0, 0};
int p2_start= 4;
int p2_end= 6;
// initials balls coordinates // initials balls coordinates
int ball_reset_x= MATRIX_WIDTH / 2; int ball_x= BALL_RESET_X;
int ball_reset_y= MATRIX_HEIGHT / 2; int ball_y= BALL_RESET_Y;
int ball_x= ball_reset_x;
int ball_y= ball_reset_y;
// initially ball has no movements int need_refresh= true;
// once game/round starts, balls gets random x and y movements
int ball_move_x= 0;
int ball_move_y= 0;
int bar_length= 3; int ball_delay= INITIAL_BALL_DELAY;
int p1_score= 0;
int p2_score= 0;
int need_refresh= 1;
int initial_loop_delay= 200;
int loop_delay= initial_loop_delay;
// used to increase speed when game is too easy
int hits= 0;
long exec_t2= millis(); long exec_t2= millis();
enum game_statuses : uint8_t {
TIMER,
RUN,
SCORE,
GAMEOVER,
WAIT,
};
game_statuses game_status= TIMER;
void setup() { void setup() {
//Serial.begin(115200);
Serial.begin(9600); Serial.begin(9600);
// stard LED matrix // start LED matrix
matrix.begin(); matrix.begin();
pinMode(P1_BTN_UP, INPUT_PULLUP); pinMode(P1_BTN_UP, INPUT_PULLUP);
pinMode(P1_BTN_BOTTOM, INPUT_PULLUP); pinMode(P1_BTN_BOTTOM, INPUT_PULLUP);
pinMode(P2_BTN_UP, INPUT_PULLUP); pinMode(P2_BTN_UP, INPUT_PULLUP);
pinMode(P2_BTN_BOTTOM, INPUT_PULLUP); pinMode(P2_BTN_BOTTOM, INPUT_PULLUP);
randomSeed(analogRead(0)); randomSeed(millis());
}
void render_matrix() {
if (!need_refresh) return;
need_refresh= 0;
// clear
for (int x=0; x < MATRIX_WIDTH; x++) {
for (int y=0; y < MATRIX_HEIGHT; y++) {
frame[y][x]= 0;
}
}
// players coords
for (int i= p1_start; i < p1_start+bar_length; i++) {
frame[i][0]= 1;
}
for (int i= p2_start; i < p2_start+bar_length; i++) {
frame[i][MATRIX_WIDTH-1]= 1;
}
// ball coords
frame[ball_y][ball_x]= 1;
matrix.renderBitmap(frame, MATRIX_HEIGHT, MATRIX_WIDTH);
}
void pong_move_p1() {
if (digitalRead(P1_BTN_UP) == LOW && p1_start > 0) {
p1_start -= 1;
need_refresh= 1;
}
else if (digitalRead(P1_BTN_BOTTOM) == LOW && p1_start < 5) {
p1_start += 1;
need_refresh= 1;
}
}
void pong_move_p2() {
if (digitalRead(P2_BTN_UP) == LOW && p2_start > 0) {
p2_start -= 1;
need_refresh= 1;
}
else if (digitalRead(P2_BTN_BOTTOM) == LOW && p2_start < 5) {
p2_start += 1;
need_refresh= 1;
}
}
int ball_player_collision(int player) {
for (int p= player; p < player + bar_length; p++) {
if (ball_y == p) {
return 1;
}
}
return 0;
}
void point_scored() {
ball_x= ball_reset_x;
ball_y= ball_reset_y;
Serial.print("P1: ");
Serial.print(p1_score);
Serial.print(" - ");
Serial.print("P2: ");
Serial.print(p2_score);
Serial.println();
hits= 0;
loop_delay= initial_loop_delay;
}
void move_ball() {
need_refresh= 1;
if (ball_x < 0 || ball_x > MATRIX_WIDTH-1 || ball_y < 0 || ball_y > MATRIX_HEIGHT-1) {
// ball out of matrix limits
ball_x= ball_reset_x;
ball_y= ball_reset_y;
return;
}
// if ball is not moving, get random direction
// this is the initial position
if (ball_move_x == 0 || ball_move_y == 0) {
// extract random number between 0 or 1 to select the directions
if (random(2) == 0) ball_move_x= 1;
else ball_move_x= -1;
if (random(2) == 0) ball_move_y= 1;
else ball_move_y= -1;
}
else if (ball_x == 0) {
// if p1 collision: reverse x, go left
if (!ball_player_collision(p1_start)) {
// else p2 score, reset board
p2_score += 1;
Serial.println("Player 2 Scores");
point_scored();
}
else {
hits += 1;
ball_move_x= ball_move_x * -1;
}
}
else if (ball_x == MATRIX_WIDTH-1) {
if (!ball_player_collision(p2_start)) {
// else p1 score, reset board
p1_score += 1;
Serial.println("Player 1 Scores");
point_scored();
}
else {
hits += 1;
ball_move_x= ball_move_x * -1;
}
}
if (ball_y == 0 || ball_y == MATRIX_HEIGHT-1) {
// reverse y, go down
ball_move_y= ball_move_y * -1;
}
if (hits >= 6 && loop_delay >= 80) {
// increase ball speed
hits = 0;
loop_delay -= 20;
}
ball_x+= ball_move_x;
ball_y+= ball_move_y;
} }
void loop() { void loop() {
long exec_t1= millis(); long exec_t1= millis();
pong_move_p1();
pong_move_p2(); switch (game_status) {
render_matrix(); case TIMER:
if (exec_t1 - exec_t2 > loop_delay) { for (int i = START_TIMER; i >= 0; i--) {
move_ball(); render_timer(frame, i);
exec_t2= exec_t1; delay(1000);
matrix.renderBitmap(frame, MATRIX_HEIGHT, MATRIX_WIDTH);
}
game_status= RUN;
// delay the first ball movement
exec_t2= millis() + FIRST_START_BALL_DELAY;
break;
case RUN:
pong_move_p1(players_coords[0], need_refresh);
pong_move_p2(players_coords[1], need_refresh);
if (exec_t1 - exec_t2 > ball_delay) {
need_refresh= true;
bool scored= move_ball(ball_x, ball_y, ball_delay, players_coords, players_scores);
if (scored) {
game_status= SCORE;
// delay the ball movement after score
exec_t2= millis() + FIRST_START_BALL_DELAY;
} else exec_t2= exec_t1;
}
// rerender matrix only if something is changed
if (need_refresh) {
render_matrix(frame, players_coords, ball_x, ball_y);
matrix.renderBitmap(frame, MATRIX_HEIGHT, MATRIX_WIDTH);
need_refresh= 0;
}
delay(50);
break;
case SCORE:
render_score(frame, players_scores);
matrix.renderBitmap(frame, MATRIX_HEIGHT, MATRIX_WIDTH);
delay(1000);
if (players_scores[0] >= MAX_POINTS || players_scores[1] >= MAX_POINTS) {
game_status= GAMEOVER;
}
else game_status= RUN;
break;
case GAMEOVER:
render_winner(frame, matrix, players_scores);
game_status= WAIT;
break;
case WAIT:
// keep showing the winner waiting for a restart
// restart game once one button is pressed
if (digitalRead(P1_BTN_UP) == LOW || digitalRead(P1_BTN_BOTTOM) == LOW || digitalRead(P2_BTN_UP) == LOW || digitalRead(P2_BTN_BOTTOM) == LOW) {
game_status= TIMER;
players_scores[0]= 0;
players_scores[1]= 0;
}
delay(100);
break;
} }
delay(50);
} }

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15
src/config.h Normal file
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@@ -0,0 +1,15 @@
#define P1_BTN_UP 12
#define P1_BTN_BOTTOM 11
#define P2_BTN_UP 10
#define P2_BTN_BOTTOM 9
#define MATRIX_WIDTH 12
#define MATRIX_HEIGHT 8
#define BALL_RESET_X (MATRIX_WIDTH / 2)
#define BALL_RESET_Y (MATRIX_HEIGHT / 2)
#define BAR_LENGTH 3
#define INITIAL_BALL_DELAY 200
#define MAX_POINTS 9
#define START_TIMER 3
#define FIRST_START_BALL_DELAY 500

184
src/font.h Normal file
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@@ -0,0 +1,184 @@
#ifndef FONT_H
#define FONT_H
#include <Arduino.h>
const uint32_t pone_wins[][4] = {
{
0x78,
0xc4847844,
0x440e000,
500
},
{
0x11,
0x1101501,
0x501f0000,
500
},
{
0xe,
0x400400,
0x400e0000,
500
},
{
0x9,
0xd00b00,
0x90090000,
500
},
{
0xf,
0x800f00,
0x100f0000,
500
}
};
const uint32_t ptwo_wins[][4] = {
{
0x79,
0xe48279e4,
0x1041e000,
500
},
{
0x11,
0x1101501,
0x501f0000,
500
},
{
0xe,
0x400400,
0x400e0000,
500
},
{
0x9,
0xd00b00,
0x90090000,
500
},
{
0xf,
0x800f00,
0x100f0000,
500
}
};
const byte font_pong[10][8][3] = {
// Number 0
{
{ 0, 0, 0 },
{ 0, 0, 0 },
{ 1, 1, 1 },
{ 1, 0, 1 },
{ 1, 0, 1 },
{ 1, 0, 1 },
{ 1, 1, 1 },
{ 0, 0, 0 }
},
// Number 1
{
{ 0, 0, 0 },
{ 0, 0, 0 },
{ 1, 1, 0 },
{ 0, 1, 0 },
{ 0, 1, 0 },
{ 0, 1, 0 },
{ 1, 1, 1 },
{ 0, 0, 0 }
},
// Number 2
{
{ 0, 0, 0 },
{ 0, 0, 0 },
{ 1, 1, 1 },
{ 0, 0, 1 },
{ 1, 1, 1 },
{ 1, 0, 0 },
{ 1, 1, 1 },
{ 0, 0, 0 }
},
// Number 3
{
{ 0, 0, 0 },
{ 0, 0, 0 },
{ 1, 1, 1 },
{ 0, 0, 1 },
{ 1, 1, 1 },
{ 0, 0, 1 },
{ 1, 1, 1 },
{ 0, 0, 0 }
},
// Number 4
{
{ 0, 0, 0 },
{ 0, 0, 0 },
{ 1, 0, 1 },
{ 1, 0, 1 },
{ 1, 1, 1 },
{ 0, 0, 1 },
{ 0, 0, 1 },
{ 0, 0, 0 }
},
// Number 5
{
{ 0, 0, 0 },
{ 0, 0, 0 },
{ 1, 1, 1 },
{ 1, 0, 0 },
{ 1, 1, 1 },
{ 0, 0, 1 },
{ 1, 1, 1 },
{ 0, 0, 0 }
},
// Number 6
{
{ 0, 0, 0 },
{ 0, 0, 0 },
{ 1, 0, 0 },
{ 1, 0, 0 },
{ 1, 1, 1 },
{ 1, 0, 1 },
{ 1, 1, 1 },
{ 0, 0, 0 }
},
// Number 7
{
{ 0, 0, 0 },
{ 0, 0, 0 },
{ 1, 1, 1 },
{ 0, 0, 1 },
{ 0, 0, 1 },
{ 0, 0, 1 },
{ 0, 0, 1 },
{ 0, 0, 0 }
},
// Number 8
{
{ 0, 0, 0 },
{ 0, 0, 0 },
{ 1, 1, 1 },
{ 1, 0, 1 },
{ 1, 1, 1 },
{ 1, 0, 1 },
{ 1, 1, 1 },
{ 0, 0, 0 }
},
// Number 9
{
{ 0, 0, 0 },
{ 0, 0, 0 },
{ 1, 1, 1 },
{ 1, 0, 1 },
{ 1, 1, 1 },
{ 0, 0, 1 },
{ 0, 0, 1 },
{ 0, 0, 0 }
},
};
#endif

97
src/pong_ball.cpp Normal file
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@@ -0,0 +1,97 @@
#include <Arduino.h>
#include "config.h"
#include "pong_player.h"
// used to increase speed when game is too easy
int hits= 0;
// initially ball has no movements
// once game/round starts, balls gets random x and y movements
int ball_move_x= 0;
int ball_move_y= 0;
void random_ball_movement(int &ball_move_x, int &ball_move_y) {
if (random(2) == 0) ball_move_x= 1;
else ball_move_x= -1;
if (random(2) == 0) ball_move_y= 1;
else ball_move_y= -1;
}
void point_scored(int &ball_x, int &ball_y, int &ball_delay, int players_scores[2], int &ball_move_x, int &ball_move_y) {
ball_x= BALL_RESET_X;
ball_y= BALL_RESET_Y;
random_ball_movement(ball_move_x, ball_move_y);
Serial.print("P1: ");
Serial.print(players_scores[0]);
Serial.print(" - ");
Serial.print("P2: ");
Serial.print(players_scores[1]);
Serial.println();
hits= 0;
ball_delay= INITIAL_BALL_DELAY;
}
bool move_ball(int &ball_x, int &ball_y, int &ball_delay, int players_coords[2], int players_scores[2]) {
if (ball_x < 0 || ball_x > MATRIX_WIDTH-1 || ball_y < 0 || ball_y > MATRIX_HEIGHT-1) {
// ball out of matrix limits
ball_x= BALL_RESET_X;
ball_y= BALL_RESET_Y;
return false;
}
bool scored= false;
// if ball is not moving, get random direction
// this is the initial position
if (ball_move_x == 0 || ball_move_y == 0) {
// extract random number between 0 or 1 to select the directions
random_ball_movement(ball_move_x, ball_move_y);
}
else if (ball_x == 0) {
// if p1 collision: reverse x, go left
if (!ball_player_collision(players_coords[0], ball_y)) {
// else p2 score, reset board
players_scores[1] += 1;
scored= true;
Serial.println("Player 2 Scores");
point_scored(ball_x, ball_y, ball_delay, players_scores, ball_move_x, ball_move_y);
return true;
}
else {
hits += 1;
ball_move_x= ball_move_x * -1;
}
}
else if (ball_x == MATRIX_WIDTH-1) {
if (!ball_player_collision(players_coords[1], ball_y)) {
// else p1 score, reset board
players_scores[0] += 1;
scored= true;
Serial.println("Player 1 Scores");
point_scored(ball_x, ball_y, ball_delay, players_scores, ball_move_x, ball_move_y);
return true;
}
else {
hits += 1;
ball_move_x= ball_move_x * -1;
}
}
if (ball_y == 0 || ball_y == MATRIX_HEIGHT-1) {
// reverse y, go down
ball_move_y= ball_move_y * -1;
}
if (hits >= 6 && ball_delay >= 80) {
// increase ball speed
hits= 0;
ball_delay-= 20;
}
ball_x+= ball_move_x;
ball_y+= ball_move_y;
return scored;
}

6
src/pong_ball.h Normal file
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#ifndef PONG_BALL_H
#define PONG_BALL_H
bool move_ball(int &ball_x, int &ball_y, int &loop_delay, int players_coords[2], int players_scores[2]);
void foo();
#endif

33
src/pong_player.cpp Normal file
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#include <Arduino.h>
#include "config.h"
int ball_player_collision(int player, int ball_y) {
for (int p= player; p < player + BAR_LENGTH; p++) {
if (ball_y == p) {
return 1;
}
}
return 0;
}
int pong_move_p1(int &p1_start, int &need_refresh) {
if (digitalRead(P1_BTN_UP) == LOW && p1_start > 0) {
p1_start -= 1;
need_refresh= true;
}
else if (digitalRead(P1_BTN_BOTTOM) == LOW && p1_start < 5) {
p1_start += 1;
need_refresh= true;
}
}
int pong_move_p2(int &p2_start, int &need_refresh) {
if (digitalRead(P2_BTN_UP) == LOW && p2_start > 0) {
p2_start -= 1;
need_refresh= true;
}
else if (digitalRead(P2_BTN_BOTTOM) == LOW && p2_start < 5) {
p2_start += 1;
need_refresh= true;
}
}

8
src/pong_player.h Normal file
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#ifndef PONG_PLAYER_H
#define PONG_PLAYER_H
int ball_player_collision(int player, int ball_y);
int pong_move_p1(int &p1_start, int &need_refresh);
int pong_move_p2(int &p2_start, int &need_refresh);
#endif

75
src/pong_render.cpp Normal file
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#include <Arduino.h>
#include "Arduino_LED_Matrix.h"
#include "config.h"
#include "font.h"
void clear_matrix(byte frame[MATRIX_HEIGHT][MATRIX_WIDTH]) {
for (int x=0; x < MATRIX_WIDTH; x++) {
for (int y=0; y < MATRIX_HEIGHT; y++) {
frame[y][x]= 0;
}
}
}
void render_matrix(byte frame[MATRIX_HEIGHT][MATRIX_WIDTH], int players_coords[2], int ball_x, int ball_y) {
clear_matrix(frame);
int player_one= players_coords[0];
int player_two= players_coords[1];
// players coords
for (int i= player_one; i < player_one+BAR_LENGTH; i++) {
frame[i][0]= 1;
}
for (int i= player_two; i < player_two+BAR_LENGTH; i++) {
frame[i][MATRIX_WIDTH-1]= 1;
}
// ball coords
frame[ball_y][ball_x]= 1;
}
void render_score(byte frame[MATRIX_HEIGHT][MATRIX_WIDTH], int players_scores[2]) {
clear_matrix(frame);
int player_one= players_scores[0];
int player_two= players_scores[1];
if (player_one > 9) player_one = 9;
if (player_two > 9) player_two = 9;
// player score separator (-)
frame[4][5]= 1;
frame[4][6]= 1;
for (int h=0; h < 8; h++) {
for (int w=0; w < 3; w++) {
frame[h][w+1]= font_pong[player_one][h][w];
}
}
for (int h=0; h < 8; h++) {
for (int w=0; w < 3; w++) {
frame[h][w+8]= font_pong[player_two][h][w];
}
}
}
void render_timer(byte frame[MATRIX_HEIGHT][MATRIX_WIDTH], int seconds) {
clear_matrix(frame);
for (int h=0; h < 8; h++) {
for (int w=0; w < 3; w++) {
frame[h][w+5]= font_pong[seconds][h][w];
}
}
}
void render_winner(byte frame[MATRIX_HEIGHT][MATRIX_WIDTH], ArduinoLEDMatrix &matrix, int players_scores[2]) {
clear_matrix(frame);
// check winner
if (players_scores[0] > players_scores[1]) {
Serial.println("Player 1 wins!!!");
matrix.loadSequence(pone_wins);
}
else {
Serial.println("Player 2 wins!!!");
matrix.loadSequence(ptwo_wins);
}
matrix.play(true);
}

13
src/pong_render.h Normal file
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#ifndef PONG_RENDER_H
#define PONG_RENDER_H
#include <Arduino.h>
#include "Arduino_LED_Matrix.h"
#include "config.h"
void render_matrix(byte frame[MATRIX_HEIGHT][MATRIX_WIDTH], int players_coords[2], int ball_x, int ball_y);
void render_score(byte frame[MATRIX_HEIGHT][MATRIX_WIDTH], int players_scores[2]);
void render_timer(byte frame[MATRIX_HEIGHT][MATRIX_WIDTH], int seconds);
void render_winner(byte frame[MATRIX_HEIGHT][MATRIX_WIDTH], ArduinoLEDMatrix &matrix, int players_scores[2]);
#endif