2 Commits

Author SHA1 Message Date
andrea
c774e11923 Improve arduino_pong.ino using enum to handle game statuses and switch case for better readibility and little memory improvements
Some checks failed
Arduino Pong CI / build (macos-latest) (push) Has been cancelled
Arduino Pong CI / build (ubuntu-latest) (push) Has been cancelled
Arduino Pong CI / build (windows-latest) (push) Has been cancelled
Arduino Pong CD / release (push) Has been cancelled
2026-03-17 18:42:48 +01:00
andrea
b3f6aeb3fe Show scores on the matrix, show winner message once someone reches 9, add start ball movement delay on start and restart after score, and fix uncentered ball on restart
Some checks failed
Arduino Pong CI / build (macos-latest) (push) Has been cancelled
Arduino Pong CI / build (ubuntu-latest) (push) Has been cancelled
Arduino Pong CI / build (windows-latest) (push) Has been cancelled
2026-03-16 22:37:53 +01:00
8 changed files with 359 additions and 48 deletions

View File

@@ -21,24 +21,34 @@ byte frame[MATRIX_HEIGHT][MATRIX_WIDTH] = {
}; };
// players coordinates // players coordinates
int p1_start= 1; int players_coords[2]= {1, 4};
int p2_start= 4; int players_scores[2]= {0, 0};
// initials balls coordinates // initials balls coordinates
int ball_x= BALL_RESET_X; int ball_x= BALL_RESET_X;
int ball_y= BALL_RESET_Y; int ball_y= BALL_RESET_Y;
int need_refresh= 1; int need_refresh= true;
int ball_delay= INITIAL_BALL_DELAY; int ball_delay= INITIAL_BALL_DELAY;
long exec_t2= millis(); long exec_t2= millis();
enum game_statuses : uint8_t {
TIMER,
RUN,
SCORE,
GAMEOVER,
WAIT,
};
game_statuses game_status= TIMER;
void setup() { void setup() {
Serial.begin(9600); Serial.begin(9600);
// start LED matrix // start LED matrix
matrix.begin(); matrix.begin();
pinMode(P1_BTN_UP, INPUT_PULLUP); pinMode(P1_BTN_UP, INPUT_PULLUP);
pinMode(P1_BTN_BOTTOM, INPUT_PULLUP); pinMode(P1_BTN_BOTTOM, INPUT_PULLUP);
pinMode(P2_BTN_UP, INPUT_PULLUP); pinMode(P2_BTN_UP, INPUT_PULLUP);
@@ -49,16 +59,64 @@ void setup() {
void loop() { void loop() {
long exec_t1= millis(); long exec_t1= millis();
pong_move_p1(p1_start, need_refresh);
pong_move_p2(p2_start, need_refresh); switch (game_status) {
if (exec_t1 - exec_t2 > ball_delay) { case TIMER:
move_ball(ball_x, ball_y, ball_delay, p1_start, p2_start, need_refresh); for (int i = START_TIMER; i >= 0; i--) {
exec_t2= exec_t1; render_timer(frame, i);
delay(1000);
matrix.renderBitmap(frame, MATRIX_HEIGHT, MATRIX_WIDTH);
} }
game_status= RUN;
// delay the first ball movement
exec_t2= millis() + FIRST_START_BALL_DELAY;
break;
case RUN:
pong_move_p1(players_coords[0], need_refresh);
pong_move_p2(players_coords[1], need_refresh);
if (exec_t1 - exec_t2 > ball_delay) {
need_refresh= true;
bool scored= move_ball(ball_x, ball_y, ball_delay, players_coords, players_scores);
if (scored) {
game_status= SCORE;
// delay the ball movement after score
exec_t2= millis() + FIRST_START_BALL_DELAY;
} else exec_t2= exec_t1;
}
// rerender matrix only if something is changed
if (need_refresh) { if (need_refresh) {
render_matrix(frame, p1_start, p2_start, ball_x, ball_y); render_matrix(frame, players_coords, ball_x, ball_y);
matrix.renderBitmap(frame, MATRIX_HEIGHT, MATRIX_WIDTH); matrix.renderBitmap(frame, MATRIX_HEIGHT, MATRIX_WIDTH);
need_refresh= 0; need_refresh= 0;
} }
delay(50); delay(50);
break;
case SCORE:
render_score(frame, players_scores);
matrix.renderBitmap(frame, MATRIX_HEIGHT, MATRIX_WIDTH);
delay(1000);
if (players_scores[0] >= MAX_POINTS || players_scores[1] >= MAX_POINTS) {
game_status= GAMEOVER;
}
else game_status= RUN;
break;
case GAMEOVER:
render_winner(frame, matrix, players_scores);
game_status= WAIT;
break;
case WAIT:
// keep showing the winner waiting for a restart
// restart game once one button is pressed
if (digitalRead(P1_BTN_UP) == LOW || digitalRead(P1_BTN_BOTTOM) == LOW || digitalRead(P2_BTN_UP) == LOW || digitalRead(P2_BTN_BOTTOM) == LOW) {
game_status= TIMER;
players_scores[0]= 0;
players_scores[1]= 0;
}
delay(100);
break;
}
} }

View File

@@ -9,3 +9,7 @@
#define BALL_RESET_Y (MATRIX_HEIGHT / 2) #define BALL_RESET_Y (MATRIX_HEIGHT / 2)
#define BAR_LENGTH 3 #define BAR_LENGTH 3
#define INITIAL_BALL_DELAY 200 #define INITIAL_BALL_DELAY 200
#define MAX_POINTS 9
#define START_TIMER 3
#define FIRST_START_BALL_DELAY 500

184
src/font.h Normal file
View File

@@ -0,0 +1,184 @@
#ifndef FONT_H
#define FONT_H
#include <Arduino.h>
const uint32_t pone_wins[][4] = {
{
0x78,
0xc4847844,
0x440e000,
500
},
{
0x11,
0x1101501,
0x501f0000,
500
},
{
0xe,
0x400400,
0x400e0000,
500
},
{
0x9,
0xd00b00,
0x90090000,
500
},
{
0xf,
0x800f00,
0x100f0000,
500
}
};
const uint32_t ptwo_wins[][4] = {
{
0x79,
0xe48279e4,
0x1041e000,
500
},
{
0x11,
0x1101501,
0x501f0000,
500
},
{
0xe,
0x400400,
0x400e0000,
500
},
{
0x9,
0xd00b00,
0x90090000,
500
},
{
0xf,
0x800f00,
0x100f0000,
500
}
};
const byte font_pong[10][8][3] = {
// Number 0
{
{ 0, 0, 0 },
{ 0, 0, 0 },
{ 1, 1, 1 },
{ 1, 0, 1 },
{ 1, 0, 1 },
{ 1, 0, 1 },
{ 1, 1, 1 },
{ 0, 0, 0 }
},
// Number 1
{
{ 0, 0, 0 },
{ 0, 0, 0 },
{ 1, 1, 0 },
{ 0, 1, 0 },
{ 0, 1, 0 },
{ 0, 1, 0 },
{ 1, 1, 1 },
{ 0, 0, 0 }
},
// Number 2
{
{ 0, 0, 0 },
{ 0, 0, 0 },
{ 1, 1, 1 },
{ 0, 0, 1 },
{ 1, 1, 1 },
{ 1, 0, 0 },
{ 1, 1, 1 },
{ 0, 0, 0 }
},
// Number 3
{
{ 0, 0, 0 },
{ 0, 0, 0 },
{ 1, 1, 1 },
{ 0, 0, 1 },
{ 1, 1, 1 },
{ 0, 0, 1 },
{ 1, 1, 1 },
{ 0, 0, 0 }
},
// Number 4
{
{ 0, 0, 0 },
{ 0, 0, 0 },
{ 1, 0, 1 },
{ 1, 0, 1 },
{ 1, 1, 1 },
{ 0, 0, 1 },
{ 0, 0, 1 },
{ 0, 0, 0 }
},
// Number 5
{
{ 0, 0, 0 },
{ 0, 0, 0 },
{ 1, 1, 1 },
{ 1, 0, 0 },
{ 1, 1, 1 },
{ 0, 0, 1 },
{ 1, 1, 1 },
{ 0, 0, 0 }
},
// Number 6
{
{ 0, 0, 0 },
{ 0, 0, 0 },
{ 1, 0, 0 },
{ 1, 0, 0 },
{ 1, 1, 1 },
{ 1, 0, 1 },
{ 1, 1, 1 },
{ 0, 0, 0 }
},
// Number 7
{
{ 0, 0, 0 },
{ 0, 0, 0 },
{ 1, 1, 1 },
{ 0, 0, 1 },
{ 0, 0, 1 },
{ 0, 0, 1 },
{ 0, 0, 1 },
{ 0, 0, 0 }
},
// Number 8
{
{ 0, 0, 0 },
{ 0, 0, 0 },
{ 1, 1, 1 },
{ 1, 0, 1 },
{ 1, 1, 1 },
{ 1, 0, 1 },
{ 1, 1, 1 },
{ 0, 0, 0 }
},
// Number 9
{
{ 0, 0, 0 },
{ 0, 0, 0 },
{ 1, 1, 1 },
{ 1, 0, 1 },
{ 1, 1, 1 },
{ 0, 0, 1 },
{ 0, 0, 1 },
{ 0, 0, 0 }
},
};
#endif

View File

@@ -5,54 +5,60 @@
// used to increase speed when game is too easy // used to increase speed when game is too easy
int hits= 0; int hits= 0;
int p1_score= 0;
int p2_score= 0;
// initially ball has no movements // initially ball has no movements
// once game/round starts, balls gets random x and y movements // once game/round starts, balls gets random x and y movements
int ball_move_x= 0; int ball_move_x= 0;
int ball_move_y= 0; int ball_move_y= 0;
void point_scored(int &ball_x, int &ball_y, int &ball_delay) { void random_ball_movement(int &ball_move_x, int &ball_move_y) {
ball_x= BALL_RESET_X;
ball_y= BALL_RESET_Y;
Serial.print("P1: ");
Serial.print(p1_score);
Serial.print(" - ");
Serial.print("P2: ");
Serial.print(p2_score);
Serial.println();
hits= 0;
ball_delay= INITIAL_BALL_DELAY;
}
void move_ball(int &ball_x, int &ball_y, int &ball_delay, int p1_start, int p2_start, int &need_refresh) {
need_refresh= 1;
if (ball_x < 0 || ball_x > MATRIX_WIDTH-1 || ball_y < 0 || ball_y > MATRIX_HEIGHT-1) {
// ball out of matrix limits
ball_x= BALL_RESET_X;
ball_y= BALL_RESET_Y;
return;
}
// if ball is not moving, get random direction
// this is the initial position
if (ball_move_x == 0 || ball_move_y == 0) {
// extract random number between 0 or 1 to select the directions
if (random(2) == 0) ball_move_x= 1; if (random(2) == 0) ball_move_x= 1;
else ball_move_x= -1; else ball_move_x= -1;
if (random(2) == 0) ball_move_y= 1; if (random(2) == 0) ball_move_y= 1;
else ball_move_y= -1; else ball_move_y= -1;
} }
void point_scored(int &ball_x, int &ball_y, int &ball_delay, int players_scores[2], int &ball_move_x, int &ball_move_y) {
ball_x= BALL_RESET_X;
ball_y= BALL_RESET_Y;
random_ball_movement(ball_move_x, ball_move_y);
Serial.print("P1: ");
Serial.print(players_scores[0]);
Serial.print(" - ");
Serial.print("P2: ");
Serial.print(players_scores[1]);
Serial.println();
hits= 0;
ball_delay= INITIAL_BALL_DELAY;
}
bool move_ball(int &ball_x, int &ball_y, int &ball_delay, int players_coords[2], int players_scores[2]) {
if (ball_x < 0 || ball_x > MATRIX_WIDTH-1 || ball_y < 0 || ball_y > MATRIX_HEIGHT-1) {
// ball out of matrix limits
ball_x= BALL_RESET_X;
ball_y= BALL_RESET_Y;
return false;
}
bool scored= false;
// if ball is not moving, get random direction
// this is the initial position
if (ball_move_x == 0 || ball_move_y == 0) {
// extract random number between 0 or 1 to select the directions
random_ball_movement(ball_move_x, ball_move_y);
}
else if (ball_x == 0) { else if (ball_x == 0) {
// if p1 collision: reverse x, go left // if p1 collision: reverse x, go left
if (!ball_player_collision(p1_start, ball_y)) { if (!ball_player_collision(players_coords[0], ball_y)) {
// else p2 score, reset board // else p2 score, reset board
p2_score += 1; players_scores[1] += 1;
scored= true;
Serial.println("Player 2 Scores"); Serial.println("Player 2 Scores");
point_scored(ball_x, ball_y, ball_delay); point_scored(ball_x, ball_y, ball_delay, players_scores, ball_move_x, ball_move_y);
return true;
} }
else { else {
hits += 1; hits += 1;
@@ -60,11 +66,13 @@ void move_ball(int &ball_x, int &ball_y, int &ball_delay, int p1_start, int p2_s
} }
} }
else if (ball_x == MATRIX_WIDTH-1) { else if (ball_x == MATRIX_WIDTH-1) {
if (!ball_player_collision(p2_start, ball_y)) { if (!ball_player_collision(players_coords[1], ball_y)) {
// else p1 score, reset board // else p1 score, reset board
p1_score += 1; players_scores[0] += 1;
scored= true;
Serial.println("Player 1 Scores"); Serial.println("Player 1 Scores");
point_scored(ball_x, ball_y, ball_delay); point_scored(ball_x, ball_y, ball_delay, players_scores, ball_move_x, ball_move_y);
return true;
} }
else { else {
hits += 1; hits += 1;
@@ -85,4 +93,5 @@ void move_ball(int &ball_x, int &ball_y, int &ball_delay, int p1_start, int p2_s
ball_x+= ball_move_x; ball_x+= ball_move_x;
ball_y+= ball_move_y; ball_y+= ball_move_y;
return scored;
} }

View File

@@ -1,7 +1,6 @@
#ifndef PONG_BALL_H #ifndef PONG_BALL_H
#define PONG_BALL_H #define PONG_BALL_H
void point_scored(); bool move_ball(int &ball_x, int &ball_y, int &loop_delay, int players_coords[2], int players_scores[2]);
void move_ball(int &ball_x, int &ball_y, int &loop_delay, int p1_start, int p2_start, int &need_refresh); void foo();
#endif #endif

View File

@@ -13,21 +13,21 @@ int ball_player_collision(int player, int ball_y) {
int pong_move_p1(int &p1_start, int &need_refresh) { int pong_move_p1(int &p1_start, int &need_refresh) {
if (digitalRead(P1_BTN_UP) == LOW && p1_start > 0) { if (digitalRead(P1_BTN_UP) == LOW && p1_start > 0) {
p1_start -= 1; p1_start -= 1;
need_refresh= 1; need_refresh= true;
} }
else if (digitalRead(P1_BTN_BOTTOM) == LOW && p1_start < 5) { else if (digitalRead(P1_BTN_BOTTOM) == LOW && p1_start < 5) {
p1_start += 1; p1_start += 1;
need_refresh= 1; need_refresh= true;
} }
} }
int pong_move_p2(int &p2_start, int &need_refresh) { int pong_move_p2(int &p2_start, int &need_refresh) {
if (digitalRead(P2_BTN_UP) == LOW && p2_start > 0) { if (digitalRead(P2_BTN_UP) == LOW && p2_start > 0) {
p2_start -= 1; p2_start -= 1;
need_refresh= 1; need_refresh= true;
} }
else if (digitalRead(P2_BTN_BOTTOM) == LOW && p2_start < 5) { else if (digitalRead(P2_BTN_BOTTOM) == LOW && p2_start < 5) {
p2_start += 1; p2_start += 1;
need_refresh= 1; need_refresh= true;
} }
} }

View File

@@ -1,22 +1,75 @@
#include <Arduino.h> #include <Arduino.h>
#include "Arduino_LED_Matrix.h"
#include "config.h" #include "config.h"
#include "font.h"
void render_matrix(byte frame[MATRIX_HEIGHT][MATRIX_WIDTH], int p1_start, int p2_start, int ball_x, int ball_y) { void clear_matrix(byte frame[MATRIX_HEIGHT][MATRIX_WIDTH]) {
// clear
for (int x=0; x < MATRIX_WIDTH; x++) { for (int x=0; x < MATRIX_WIDTH; x++) {
for (int y=0; y < MATRIX_HEIGHT; y++) { for (int y=0; y < MATRIX_HEIGHT; y++) {
frame[y][x]= 0; frame[y][x]= 0;
} }
} }
}
void render_matrix(byte frame[MATRIX_HEIGHT][MATRIX_WIDTH], int players_coords[2], int ball_x, int ball_y) {
clear_matrix(frame);
int player_one= players_coords[0];
int player_two= players_coords[1];
// players coords // players coords
for (int i= p1_start; i < p1_start+BAR_LENGTH; i++) { for (int i= player_one; i < player_one+BAR_LENGTH; i++) {
frame[i][0]= 1; frame[i][0]= 1;
} }
for (int i= p2_start; i < p2_start+BAR_LENGTH; i++) { for (int i= player_two; i < player_two+BAR_LENGTH; i++) {
frame[i][MATRIX_WIDTH-1]= 1; frame[i][MATRIX_WIDTH-1]= 1;
} }
// ball coords // ball coords
frame[ball_y][ball_x]= 1; frame[ball_y][ball_x]= 1;
} }
void render_score(byte frame[MATRIX_HEIGHT][MATRIX_WIDTH], int players_scores[2]) {
clear_matrix(frame);
int player_one= players_scores[0];
int player_two= players_scores[1];
if (player_one > 9) player_one = 9;
if (player_two > 9) player_two = 9;
// player score separator (-)
frame[4][5]= 1;
frame[4][6]= 1;
for (int h=0; h < 8; h++) {
for (int w=0; w < 3; w++) {
frame[h][w+1]= font_pong[player_one][h][w];
}
}
for (int h=0; h < 8; h++) {
for (int w=0; w < 3; w++) {
frame[h][w+8]= font_pong[player_two][h][w];
}
}
}
void render_timer(byte frame[MATRIX_HEIGHT][MATRIX_WIDTH], int seconds) {
clear_matrix(frame);
for (int h=0; h < 8; h++) {
for (int w=0; w < 3; w++) {
frame[h][w+5]= font_pong[seconds][h][w];
}
}
}
void render_winner(byte frame[MATRIX_HEIGHT][MATRIX_WIDTH], ArduinoLEDMatrix &matrix, int players_scores[2]) {
clear_matrix(frame);
// check winner
if (players_scores[0] > players_scores[1]) {
Serial.println("Player 1 wins!!!");
matrix.loadSequence(pone_wins);
}
else {
Serial.println("Player 2 wins!!!");
matrix.loadSequence(ptwo_wins);
}
matrix.play(true);
}

View File

@@ -3,7 +3,11 @@
#include <Arduino.h> #include <Arduino.h>
#include "Arduino_LED_Matrix.h" #include "Arduino_LED_Matrix.h"
#include "config.h"
void render_matrix(byte frame[MATRIX_HEIGHT][MATRIX_WIDTH], int p1_start, int p2_start, int ball_x, int ball_y); void render_matrix(byte frame[MATRIX_HEIGHT][MATRIX_WIDTH], int players_coords[2], int ball_x, int ball_y);
void render_score(byte frame[MATRIX_HEIGHT][MATRIX_WIDTH], int players_scores[2]);
void render_timer(byte frame[MATRIX_HEIGHT][MATRIX_WIDTH], int seconds);
void render_winner(byte frame[MATRIX_HEIGHT][MATRIX_WIDTH], ArduinoLEDMatrix &matrix, int players_scores[2]);
#endif #endif