improve rerender logics
This commit is contained in:
@@ -1,9 +1,7 @@
|
||||
#include <Arduino.h>
|
||||
#include "config.h"
|
||||
|
||||
void render_matrix(byte frame[MATRIX_HEIGHT][MATRIX_WIDTH], int p1_start, int p2_start, int &need_refresh, int ball_x, int ball_y) {
|
||||
if (!need_refresh) return;
|
||||
need_refresh= 0;
|
||||
void render_matrix(byte frame[MATRIX_HEIGHT][MATRIX_WIDTH], int p1_start, int p2_start, int ball_x, int ball_y) {
|
||||
// clear
|
||||
for (int x=0; x < MATRIX_WIDTH; x++) {
|
||||
for (int y=0; y < MATRIX_HEIGHT; y++) {
|
||||
|
||||
Reference in New Issue
Block a user