improve rerender logics
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@@ -13,7 +13,7 @@ int p2_score= 0;
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int ball_move_x= 0;
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int ball_move_y= 0;
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void point_scored(int &ball_x, int &ball_y, int &loop_delay) {
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void point_scored(int &ball_x, int &ball_y, int &ball_delay) {
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ball_x= BALL_RESET_X;
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ball_y= BALL_RESET_Y;
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Serial.print("P1: ");
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@@ -24,10 +24,10 @@ void point_scored(int &ball_x, int &ball_y, int &loop_delay) {
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Serial.println();
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hits= 0;
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loop_delay= INITIAL_LOOP_DELAY;
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ball_delay= INITIAL_BALL_DELAY;
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}
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void move_ball(int &ball_x, int &ball_y, int &loop_delay, int p1_start, int p2_start, int &need_refresh) {
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void move_ball(int &ball_x, int &ball_y, int &ball_delay, int p1_start, int p2_start, int &need_refresh) {
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need_refresh= 1;
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if (ball_x < 0 || ball_x > MATRIX_WIDTH-1 || ball_y < 0 || ball_y > MATRIX_HEIGHT-1) {
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// ball out of matrix limits
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@@ -52,7 +52,7 @@ void move_ball(int &ball_x, int &ball_y, int &loop_delay, int p1_start, int p2_s
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// else p2 score, reset board
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p2_score += 1;
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Serial.println("Player 2 Scores");
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point_scored(ball_x, ball_y, loop_delay);
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point_scored(ball_x, ball_y, ball_delay);
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}
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else {
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hits += 1;
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@@ -64,7 +64,7 @@ void move_ball(int &ball_x, int &ball_y, int &loop_delay, int p1_start, int p2_s
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// else p1 score, reset board
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p1_score += 1;
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Serial.println("Player 1 Scores");
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point_scored(ball_x, ball_y, loop_delay);
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point_scored(ball_x, ball_y, ball_delay);
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}
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else {
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hits += 1;
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@@ -77,10 +77,10 @@ void move_ball(int &ball_x, int &ball_y, int &loop_delay, int p1_start, int p2_s
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ball_move_y= ball_move_y * -1;
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}
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if (hits >= 6 && loop_delay >= 80) {
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if (hits >= 6 && ball_delay >= 80) {
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// increase ball speed
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hits = 0;
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loop_delay -= 20;
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ball_delay -= 20;
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}
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ball_x+= ball_move_x;
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