move all libs into src
Some checks failed
Arduino Pong CI / build (macos-latest) (push) Has been cancelled
Arduino Pong CI / build (ubuntu-latest) (push) Has been cancelled
Arduino Pong CI / build (windows-latest) (push) Has been cancelled

This commit is contained in:
andrea
2026-03-15 21:14:04 +01:00
parent c47291e258
commit cb42a45aa7
8 changed files with 4 additions and 4 deletions

11
src/config.h Normal file
View File

@@ -0,0 +1,11 @@
#define P1_BTN_UP 13
#define P1_BTN_BOTTOM 12
#define P2_BTN_UP 11
#define P2_BTN_BOTTOM 10
#define MATRIX_WIDTH 12
#define MATRIX_HEIGHT 8
#define BALL_RESET_X (MATRIX_WIDTH / 2)
#define BALL_RESET_Y (MATRIX_HEIGHT / 2)
#define BAR_LENGTH 3
#define INITIAL_BALL_DELAY 200

88
src/pong_ball.cpp Normal file
View File

@@ -0,0 +1,88 @@
#include <Arduino.h>
#include "config.h"
#include "pong_player.h"
// used to increase speed when game is too easy
int hits= 0;
int p1_score= 0;
int p2_score= 0;
// initially ball has no movements
// once game/round starts, balls gets random x and y movements
int ball_move_x= 0;
int ball_move_y= 0;
void point_scored(int &ball_x, int &ball_y, int &ball_delay) {
ball_x= BALL_RESET_X;
ball_y= BALL_RESET_Y;
Serial.print("P1: ");
Serial.print(p1_score);
Serial.print(" - ");
Serial.print("P2: ");
Serial.print(p2_score);
Serial.println();
hits= 0;
ball_delay= INITIAL_BALL_DELAY;
}
void move_ball(int &ball_x, int &ball_y, int &ball_delay, int p1_start, int p2_start, int &need_refresh) {
need_refresh= 1;
if (ball_x < 0 || ball_x > MATRIX_WIDTH-1 || ball_y < 0 || ball_y > MATRIX_HEIGHT-1) {
// ball out of matrix limits
ball_x= BALL_RESET_X;
ball_y= BALL_RESET_Y;
return;
}
// if ball is not moving, get random direction
// this is the initial position
if (ball_move_x == 0 || ball_move_y == 0) {
// extract random number between 0 or 1 to select the directions
if (random(2) == 0) ball_move_x= 1;
else ball_move_x= -1;
if (random(2) == 0) ball_move_y= 1;
else ball_move_y= -1;
}
else if (ball_x == 0) {
// if p1 collision: reverse x, go left
if (!ball_player_collision(p1_start, ball_y)) {
// else p2 score, reset board
p2_score += 1;
Serial.println("Player 2 Scores");
point_scored(ball_x, ball_y, ball_delay);
}
else {
hits += 1;
ball_move_x= ball_move_x * -1;
}
}
else if (ball_x == MATRIX_WIDTH-1) {
if (!ball_player_collision(p2_start, ball_y)) {
// else p1 score, reset board
p1_score += 1;
Serial.println("Player 1 Scores");
point_scored(ball_x, ball_y, ball_delay);
}
else {
hits += 1;
ball_move_x= ball_move_x * -1;
}
}
if (ball_y == 0 || ball_y == MATRIX_HEIGHT-1) {
// reverse y, go down
ball_move_y= ball_move_y * -1;
}
if (hits >= 6 && ball_delay >= 80) {
// increase ball speed
hits = 0;
ball_delay -= 20;
}
ball_x+= ball_move_x;
ball_y+= ball_move_y;
}

7
src/pong_ball.h Normal file
View File

@@ -0,0 +1,7 @@
#ifndef PONG_BALL_H
#define PONG_BALL_H
void point_scored();
void move_ball(int &ball_x, int &ball_y, int &loop_delay, int p1_start, int p2_start, int &need_refresh);
#endif

33
src/pong_player.cpp Normal file
View File

@@ -0,0 +1,33 @@
#include <Arduino.h>
#include "config.h"
int ball_player_collision(int player, int ball_y) {
for (int p= player; p < player + BAR_LENGTH; p++) {
if (ball_y == p) {
return 1;
}
}
return 0;
}
int pong_move_p1(int &p1_start, int &need_refresh) {
if (digitalRead(P1_BTN_UP) == LOW && p1_start > 0) {
p1_start -= 1;
need_refresh= 1;
}
else if (digitalRead(P1_BTN_BOTTOM) == LOW && p1_start < 5) {
p1_start += 1;
need_refresh= 1;
}
}
int pong_move_p2(int &p2_start, int &need_refresh) {
if (digitalRead(P2_BTN_UP) == LOW && p2_start > 0) {
p2_start -= 1;
need_refresh= 1;
}
else if (digitalRead(P2_BTN_BOTTOM) == LOW && p2_start < 5) {
p2_start += 1;
need_refresh= 1;
}
}

8
src/pong_player.h Normal file
View File

@@ -0,0 +1,8 @@
#ifndef PONG_PLAYER_H
#define PONG_PLAYER_H
int ball_player_collision(int player, int ball_y);
int pong_move_p1(int &p1_start, int &need_refresh);
int pong_move_p2(int &p2_start, int &need_refresh);
#endif

22
src/pong_render.cpp Normal file
View File

@@ -0,0 +1,22 @@
#include <Arduino.h>
#include "config.h"
void render_matrix(byte frame[MATRIX_HEIGHT][MATRIX_WIDTH], int p1_start, int p2_start, int ball_x, int ball_y) {
// clear
for (int x=0; x < MATRIX_WIDTH; x++) {
for (int y=0; y < MATRIX_HEIGHT; y++) {
frame[y][x]= 0;
}
}
// players coords
for (int i= p1_start; i < p1_start+BAR_LENGTH; i++) {
frame[i][0]= 1;
}
for (int i= p2_start; i < p2_start+BAR_LENGTH; i++) {
frame[i][MATRIX_WIDTH-1]= 1;
}
// ball coords
frame[ball_y][ball_x]= 1;
}

9
src/pong_render.h Normal file
View File

@@ -0,0 +1,9 @@
#ifndef PONG_RENDER_H
#define PONG_RENDER_H
#include <Arduino.h>
#include "Arduino_LED_Matrix.h"
void render_matrix(byte frame[MATRIX_HEIGHT][MATRIX_WIDTH], int p1_start, int p2_start, int ball_x, int ball_y);
#endif