Show scores on the matrix, show winner message once someone reches 9, add start ball movement delay on start and restart after score, and fix uncentered ball on restart
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This commit is contained in:
andrea
2026-03-16 22:37:53 +01:00
parent 6e5fc8ea10
commit b3f6aeb3fe
7 changed files with 339 additions and 42 deletions

View File

@@ -5,54 +5,61 @@
// used to increase speed when game is too easy
int hits= 0;
int p1_score= 0;
int p2_score= 0;
// initially ball has no movements
// once game/round starts, balls gets random x and y movements
int ball_move_x= 0;
int ball_move_y= 0;
void point_scored(int &ball_x, int &ball_y, int &ball_delay) {
void random_ball_movement(int &ball_move_x, int &ball_move_y) {
if (random(2) == 0) ball_move_x= 1;
else ball_move_x= -1;
if (random(2) == 0) ball_move_y= 1;
else ball_move_y= -1;
}
void point_scored(int &ball_x, int &ball_y, int &ball_delay, int players_scores[2], int &ball_move_x, int &ball_move_y) {
ball_x= BALL_RESET_X;
ball_y= BALL_RESET_Y;
random_ball_movement(ball_move_x, ball_move_y);
Serial.print("P1: ");
Serial.print(p1_score);
Serial.print(players_scores[0]);
Serial.print(" - ");
Serial.print("P2: ");
Serial.print(p2_score);
Serial.print(players_scores[1]);
Serial.println();
hits= 0;
ball_delay= INITIAL_BALL_DELAY;
}
void move_ball(int &ball_x, int &ball_y, int &ball_delay, int p1_start, int p2_start, int &need_refresh) {
need_refresh= 1;
bool move_ball(int &ball_x, int &ball_y, int &ball_delay, int players_coords[2], int players_scores[2], int &need_refresh) {
if (ball_x < 0 || ball_x > MATRIX_WIDTH-1 || ball_y < 0 || ball_y > MATRIX_HEIGHT-1) {
// ball out of matrix limits
ball_x= BALL_RESET_X;
ball_y= BALL_RESET_Y;
return;
return false;
}
need_refresh= 1;
bool scored= false;
// if ball is not moving, get random direction
// this is the initial position
if (ball_move_x == 0 || ball_move_y == 0) {
// extract random number between 0 or 1 to select the directions
if (random(2) == 0) ball_move_x= 1;
else ball_move_x= -1;
if (random(2) == 0) ball_move_y= 1;
else ball_move_y= -1;
random_ball_movement(ball_move_x, ball_move_y);
}
else if (ball_x == 0) {
// if p1 collision: reverse x, go left
if (!ball_player_collision(p1_start, ball_y)) {
if (!ball_player_collision(players_coords[0], ball_y)) {
// else p2 score, reset board
p2_score += 1;
players_scores[1] += 1;
scored= true;
Serial.println("Player 2 Scores");
point_scored(ball_x, ball_y, ball_delay);
point_scored(ball_x, ball_y, ball_delay, players_scores, ball_move_x, ball_move_y);
return true;
}
else {
hits += 1;
@@ -60,11 +67,13 @@ void move_ball(int &ball_x, int &ball_y, int &ball_delay, int p1_start, int p2_s
}
}
else if (ball_x == MATRIX_WIDTH-1) {
if (!ball_player_collision(p2_start, ball_y)) {
if (!ball_player_collision(players_coords[1], ball_y)) {
// else p1 score, reset board
p1_score += 1;
players_scores[0] += 1;
scored= true;
Serial.println("Player 1 Scores");
point_scored(ball_x, ball_y, ball_delay);
point_scored(ball_x, ball_y, ball_delay, players_scores, ball_move_x, ball_move_y);
return true;
}
else {
hits += 1;
@@ -79,10 +88,11 @@ void move_ball(int &ball_x, int &ball_y, int &ball_delay, int p1_start, int p2_s
if (hits >= 6 && ball_delay >= 80) {
// increase ball speed
hits = 0;
ball_delay -= 20;
hits= 0;
ball_delay-= 20;
}
ball_x+= ball_move_x;
ball_y+= ball_move_y;
return scored;
}