Show scores on the matrix, show winner message once someone reches 9, add start ball movement delay on start and restart after score, and fix uncentered ball on restart
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This commit is contained in:
andrea
2026-03-16 22:37:53 +01:00
parent 6e5fc8ea10
commit b3f6aeb3fe
7 changed files with 339 additions and 42 deletions

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@@ -9,3 +9,7 @@
#define BALL_RESET_Y (MATRIX_HEIGHT / 2)
#define BAR_LENGTH 3
#define INITIAL_BALL_DELAY 200
#define MAX_POINTS 9
#define START_TIMER 3
#define FIRST_START_BALL_DELAY 500

184
src/font.h Normal file
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@@ -0,0 +1,184 @@
#ifndef FONT_H
#define FONT_H
#include <Arduino.h>
const uint32_t pone_wins[][4] = {
{
0x78,
0xc4847844,
0x440e000,
500
},
{
0x11,
0x1101501,
0x501f0000,
500
},
{
0xe,
0x400400,
0x400e0000,
500
},
{
0x9,
0xd00b00,
0x90090000,
500
},
{
0xf,
0x800f00,
0x100f0000,
500
}
};
const uint32_t ptwo_wins[][4] = {
{
0x79,
0xe48279e4,
0x1041e000,
500
},
{
0x11,
0x1101501,
0x501f0000,
500
},
{
0xe,
0x400400,
0x400e0000,
500
},
{
0x9,
0xd00b00,
0x90090000,
500
},
{
0xf,
0x800f00,
0x100f0000,
500
}
};
const byte font_pong[10][8][3] = {
// Number 0
{
{ 0, 0, 0 },
{ 0, 0, 0 },
{ 1, 1, 1 },
{ 1, 0, 1 },
{ 1, 0, 1 },
{ 1, 0, 1 },
{ 1, 1, 1 },
{ 0, 0, 0 }
},
// Number 1
{
{ 0, 0, 0 },
{ 0, 0, 0 },
{ 1, 1, 0 },
{ 0, 1, 0 },
{ 0, 1, 0 },
{ 0, 1, 0 },
{ 1, 1, 1 },
{ 0, 0, 0 }
},
// Number 2
{
{ 0, 0, 0 },
{ 0, 0, 0 },
{ 1, 1, 1 },
{ 0, 0, 1 },
{ 1, 1, 1 },
{ 1, 0, 0 },
{ 1, 1, 1 },
{ 0, 0, 0 }
},
// Number 3
{
{ 0, 0, 0 },
{ 0, 0, 0 },
{ 1, 1, 1 },
{ 0, 0, 1 },
{ 1, 1, 1 },
{ 0, 0, 1 },
{ 1, 1, 1 },
{ 0, 0, 0 }
},
// Number 4
{
{ 0, 0, 0 },
{ 0, 0, 0 },
{ 1, 0, 1 },
{ 1, 0, 1 },
{ 1, 1, 1 },
{ 0, 0, 1 },
{ 0, 0, 1 },
{ 0, 0, 0 }
},
// Number 5
{
{ 0, 0, 0 },
{ 0, 0, 0 },
{ 1, 1, 1 },
{ 1, 0, 0 },
{ 1, 1, 1 },
{ 0, 0, 1 },
{ 1, 1, 1 },
{ 0, 0, 0 }
},
// Number 6
{
{ 0, 0, 0 },
{ 0, 0, 0 },
{ 1, 0, 0 },
{ 1, 0, 0 },
{ 1, 1, 1 },
{ 1, 0, 1 },
{ 1, 1, 1 },
{ 0, 0, 0 }
},
// Number 7
{
{ 0, 0, 0 },
{ 0, 0, 0 },
{ 1, 1, 1 },
{ 0, 0, 1 },
{ 0, 0, 1 },
{ 0, 0, 1 },
{ 0, 0, 1 },
{ 0, 0, 0 }
},
// Number 8
{
{ 0, 0, 0 },
{ 0, 0, 0 },
{ 1, 1, 1 },
{ 1, 0, 1 },
{ 1, 1, 1 },
{ 1, 0, 1 },
{ 1, 1, 1 },
{ 0, 0, 0 }
},
// Number 9
{
{ 0, 0, 0 },
{ 0, 0, 0 },
{ 1, 1, 1 },
{ 1, 0, 1 },
{ 1, 1, 1 },
{ 0, 0, 1 },
{ 0, 0, 1 },
{ 0, 0, 0 }
},
};
#endif

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@@ -5,54 +5,61 @@
// used to increase speed when game is too easy
int hits= 0;
int p1_score= 0;
int p2_score= 0;
// initially ball has no movements
// once game/round starts, balls gets random x and y movements
int ball_move_x= 0;
int ball_move_y= 0;
void point_scored(int &ball_x, int &ball_y, int &ball_delay) {
void random_ball_movement(int &ball_move_x, int &ball_move_y) {
if (random(2) == 0) ball_move_x= 1;
else ball_move_x= -1;
if (random(2) == 0) ball_move_y= 1;
else ball_move_y= -1;
}
void point_scored(int &ball_x, int &ball_y, int &ball_delay, int players_scores[2], int &ball_move_x, int &ball_move_y) {
ball_x= BALL_RESET_X;
ball_y= BALL_RESET_Y;
random_ball_movement(ball_move_x, ball_move_y);
Serial.print("P1: ");
Serial.print(p1_score);
Serial.print(players_scores[0]);
Serial.print(" - ");
Serial.print("P2: ");
Serial.print(p2_score);
Serial.print(players_scores[1]);
Serial.println();
hits= 0;
ball_delay= INITIAL_BALL_DELAY;
}
void move_ball(int &ball_x, int &ball_y, int &ball_delay, int p1_start, int p2_start, int &need_refresh) {
need_refresh= 1;
bool move_ball(int &ball_x, int &ball_y, int &ball_delay, int players_coords[2], int players_scores[2], int &need_refresh) {
if (ball_x < 0 || ball_x > MATRIX_WIDTH-1 || ball_y < 0 || ball_y > MATRIX_HEIGHT-1) {
// ball out of matrix limits
ball_x= BALL_RESET_X;
ball_y= BALL_RESET_Y;
return;
return false;
}
need_refresh= 1;
bool scored= false;
// if ball is not moving, get random direction
// this is the initial position
if (ball_move_x == 0 || ball_move_y == 0) {
// extract random number between 0 or 1 to select the directions
if (random(2) == 0) ball_move_x= 1;
else ball_move_x= -1;
if (random(2) == 0) ball_move_y= 1;
else ball_move_y= -1;
random_ball_movement(ball_move_x, ball_move_y);
}
else if (ball_x == 0) {
// if p1 collision: reverse x, go left
if (!ball_player_collision(p1_start, ball_y)) {
if (!ball_player_collision(players_coords[0], ball_y)) {
// else p2 score, reset board
p2_score += 1;
players_scores[1] += 1;
scored= true;
Serial.println("Player 2 Scores");
point_scored(ball_x, ball_y, ball_delay);
point_scored(ball_x, ball_y, ball_delay, players_scores, ball_move_x, ball_move_y);
return true;
}
else {
hits += 1;
@@ -60,11 +67,13 @@ void move_ball(int &ball_x, int &ball_y, int &ball_delay, int p1_start, int p2_s
}
}
else if (ball_x == MATRIX_WIDTH-1) {
if (!ball_player_collision(p2_start, ball_y)) {
if (!ball_player_collision(players_coords[1], ball_y)) {
// else p1 score, reset board
p1_score += 1;
players_scores[0] += 1;
scored= true;
Serial.println("Player 1 Scores");
point_scored(ball_x, ball_y, ball_delay);
point_scored(ball_x, ball_y, ball_delay, players_scores, ball_move_x, ball_move_y);
return true;
}
else {
hits += 1;
@@ -79,10 +88,11 @@ void move_ball(int &ball_x, int &ball_y, int &ball_delay, int p1_start, int p2_s
if (hits >= 6 && ball_delay >= 80) {
// increase ball speed
hits = 0;
ball_delay -= 20;
hits= 0;
ball_delay-= 20;
}
ball_x+= ball_move_x;
ball_y+= ball_move_y;
return scored;
}

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@@ -1,7 +1,6 @@
#ifndef PONG_BALL_H
#define PONG_BALL_H
void point_scored();
void move_ball(int &ball_x, int &ball_y, int &loop_delay, int p1_start, int p2_start, int &need_refresh);
bool move_ball(int &ball_x, int &ball_y, int &loop_delay, int players_coords[2], int players_scores[2], int &need_refresh);
#endif

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@@ -1,22 +1,75 @@
#include <Arduino.h>
#include "Arduino_LED_Matrix.h"
#include "config.h"
#include "font.h"
void render_matrix(byte frame[MATRIX_HEIGHT][MATRIX_WIDTH], int p1_start, int p2_start, int ball_x, int ball_y) {
// clear
void clear_matrix(byte frame[MATRIX_HEIGHT][MATRIX_WIDTH]) {
for (int x=0; x < MATRIX_WIDTH; x++) {
for (int y=0; y < MATRIX_HEIGHT; y++) {
frame[y][x]= 0;
}
}
}
void render_matrix(byte frame[MATRIX_HEIGHT][MATRIX_WIDTH], int players_coords[2], int ball_x, int ball_y) {
clear_matrix(frame);
int player_one= players_coords[0];
int player_two= players_coords[1];
// players coords
for (int i= p1_start; i < p1_start+BAR_LENGTH; i++) {
for (int i= player_one; i < player_one+BAR_LENGTH; i++) {
frame[i][0]= 1;
}
for (int i= p2_start; i < p2_start+BAR_LENGTH; i++) {
for (int i= player_two; i < player_two+BAR_LENGTH; i++) {
frame[i][MATRIX_WIDTH-1]= 1;
}
// ball coords
frame[ball_y][ball_x]= 1;
}
void render_score(byte frame[MATRIX_HEIGHT][MATRIX_WIDTH], int players_scores[2]) {
clear_matrix(frame);
int player_one= players_scores[0];
int player_two= players_scores[1];
if (player_one > 9) player_one = 9;
if (player_two > 9) player_two = 9;
// player score separator (-)
frame[4][5]= 1;
frame[4][6]= 1;
for (int h=0; h < 8; h++) {
for (int w=0; w < 3; w++) {
frame[h][w+1]= font_pong[player_one][h][w];
}
}
for (int h=0; h < 8; h++) {
for (int w=0; w < 3; w++) {
frame[h][w+8]= font_pong[player_two][h][w];
}
}
}
void render_timer(byte frame[MATRIX_HEIGHT][MATRIX_WIDTH], int seconds) {
clear_matrix(frame);
for (int h=0; h < 8; h++) {
for (int w=0; w < 3; w++) {
frame[h][w+5]= font_pong[seconds][h][w];
}
}
}
void render_winner(byte frame[MATRIX_HEIGHT][MATRIX_WIDTH], ArduinoLEDMatrix &matrix, int players_scores[2]) {
clear_matrix(frame);
// check winner
if (players_scores[0] > players_scores[1]) {
Serial.println("Player 1 wins!!!");
matrix.loadSequence(pone_wins);
}
else {
Serial.println("Player 2 wins!!!");
matrix.loadSequence(ptwo_wins);
}
matrix.play(true);
}

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@@ -3,7 +3,11 @@
#include <Arduino.h>
#include "Arduino_LED_Matrix.h"
#include "config.h"
void render_matrix(byte frame[MATRIX_HEIGHT][MATRIX_WIDTH], int p1_start, int p2_start, int ball_x, int ball_y);
void render_matrix(byte frame[MATRIX_HEIGHT][MATRIX_WIDTH], int players_coords[2], int ball_x, int ball_y);
void render_score(byte frame[MATRIX_HEIGHT][MATRIX_WIDTH], int players_scores[2]);
void render_timer(byte frame[MATRIX_HEIGHT][MATRIX_WIDTH], int seconds);
void render_winner(byte frame[MATRIX_HEIGHT][MATRIX_WIDTH], ArduinoLEDMatrix &matrix, int players_scores[2]);
#endif