choose game mode
pvp, pvc, cvc
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11
src/engine.h
11
src/engine.h
@@ -11,21 +11,22 @@ enum EngineEvents : uint8_t {NONE, P1SCORE, P2SCORE, P1_COLLISION, P2_COLLISION,
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class Engine {
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private:
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Paddle& _p1;
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Paddle& _p2;
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Paddle* _p1;
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Paddle* _p2;
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Ball& _ball;
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EngineEvents _event= NONE;
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uint8_t _ball_mv_delay;
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uint8_t _hits = 0;
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bool _check_pad_ball_collision(Paddle &p);
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bool _check_pad_ball_collision(Paddle *p);
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public:
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// inizialize Engine constructor, linking all args with private args
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Engine(Paddle &p_one, Paddle &p_two, Ball &ball, uint8_t ball_mv_delay)
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: _p1(p_one), _p2(p_two), _ball(ball), _ball_mv_delay(ball_mv_delay) {}
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Engine(Ball &ball, uint8_t ball_mv_delay)
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: _ball(ball), _ball_mv_delay(ball_mv_delay) {}
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void run();
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void set_players(Paddle *p_one, Paddle *p_two);
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bool control_players();
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uint8_t ball_movement_delay();
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EngineEvents get_event();
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