single player with difficlut level balancement

This commit is contained in:
andrea
2026-03-19 20:34:16 +01:00
parent 2838b5fd14
commit 6ea443d92a
5 changed files with 50 additions and 19 deletions

View File

@@ -37,8 +37,8 @@ game_statuses game_status= TIMER;
Ball ball(4, 6);
// HumanPaddle p1(1, P1_BTN_UP, P1_BTN_BOTTOM);
// HumanPaddle p2(4, P2_BTN_UP, P2_BTN_BOTTOM);
BotPaddle p1(1, 0, 1);
BotPaddle p2(4, MATRIX_WIDTH-1, 1);
BotPaddle p1(1, 0, 2);
BotPaddle p2(4, MATRIX_WIDTH-1, 2);
Engine engine(p1, p2, ball, INITIAL_BALL_DELAY);
Renderer renderer(p1, p2, ball, frame, matrix);
@@ -72,7 +72,7 @@ void loop() {
case RUN:
// need_refresh= check_paddle_movements(p1, p2);
need_refresh= engine.control_players();
need_refresh= engine.control_players(exec_t2);
if (exec_t1 - exec_t2 > engine.ball_movement_delay()) {
engine.run();