diff --git a/arduino_pong.ino b/arduino_pong.ino index 03d7406..09d317a 100644 --- a/arduino_pong.ino +++ b/arduino_pong.ino @@ -1,12 +1,11 @@ #include "Arduino_LED_Matrix.h" #include "src/config.h" -#include "src/pong_render.h" -#include "src/pong_player.h" -#include "src/pong_ball.h" +#include "src/renderer.h" +#include "src/engine.h" +#include "src/paddle.h" +#include "src/ball.h" -// create LED matrix object -ArduinoLEDMatrix matrix; // initial pong frame matrix byte frame[MATRIX_HEIGHT][MATRIX_WIDTH] = { @@ -20,18 +19,10 @@ byte frame[MATRIX_HEIGHT][MATRIX_WIDTH] = { { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 } }; -// players coordinates -int players_coords[2]= {1, 4}; -int players_scores[2]= {0, 0}; - -// initials balls coordinates -int ball_x= BALL_RESET_X; -int ball_y= BALL_RESET_Y; +ArduinoLEDMatrix matrix; int need_refresh= true; - -int ball_delay= INITIAL_BALL_DELAY; - +uint8_t hits= 0; long exec_t2= millis(); enum game_statuses : uint8_t { @@ -43,6 +34,11 @@ enum game_statuses : uint8_t { }; game_statuses game_status= TIMER; +Ball ball(4, 6); +Paddle p1(1); +Paddle p2(4); +Engine engine(p1, p2, ball, INITIAL_BALL_DELAY); +Renderer renderer(p1, p2, ball, frame, matrix); void setup() { Serial.begin(9600); @@ -61,11 +57,11 @@ void loop() { long exec_t1= millis(); switch (game_status) { + case TIMER: for (int i = START_TIMER; i >= 0; i--) { - render_timer(frame, i); + renderer.render_timer(i); delay(1000); - matrix.renderBitmap(frame, MATRIX_HEIGHT, MATRIX_WIDTH); } game_status= RUN; // delay the first ball movement @@ -73,38 +69,39 @@ void loop() { break; case RUN: - pong_move_p1(players_coords[0], need_refresh); - pong_move_p2(players_coords[1], need_refresh); - if (exec_t1 - exec_t2 > ball_delay) { - need_refresh= true; - bool scored= move_ball(ball_x, ball_y, ball_delay, players_coords, players_scores); - if (scored) { + need_refresh= check_paddle_movements(p1, p2); + + if (exec_t1 - exec_t2 > engine.ball_movement_delay()) { + engine.run(); + if (engine.get_event() == P1SCORE || engine.get_event() == P2SCORE) game_status= SCORE; - // delay the ball movement after score - exec_t2= millis() + FIRST_START_BALL_DELAY; - } else exec_t2= exec_t1; + exec_t2= exec_t1; + need_refresh= true; } // rerender matrix only if something is changed if (need_refresh) { - render_matrix(frame, players_coords, ball_x, ball_y); - matrix.renderBitmap(frame, MATRIX_HEIGHT, MATRIX_WIDTH); - need_refresh= 0; + renderer.render_matrix(); + need_refresh= false; } - delay(50); break; case SCORE: - render_score(frame, players_scores); - matrix.renderBitmap(frame, MATRIX_HEIGHT, MATRIX_WIDTH); + delay(300); + renderer.render_score(); + engine.restart_ball(); delay(1000); - if (players_scores[0] >= MAX_POINTS || players_scores[1] >= MAX_POINTS) { + if (p1.get_score() >= MAX_POINTS || p2.get_score() >= MAX_POINTS) game_status= GAMEOVER; + else { + game_status= RUN; + // before move again the ball wait a second + renderer.render_matrix(); + exec_t2= millis() + FIRST_START_BALL_DELAY; } - else game_status= RUN; break; case GAMEOVER: - render_winner(frame, matrix, players_scores); + renderer.render_winner(); game_status= WAIT; break; @@ -113,10 +110,9 @@ void loop() { // restart game once one button is pressed if (digitalRead(P1_BTN_UP) == LOW || digitalRead(P1_BTN_BOTTOM) == LOW || digitalRead(P2_BTN_UP) == LOW || digitalRead(P2_BTN_BOTTOM) == LOW) { game_status= TIMER; - players_scores[0]= 0; - players_scores[1]= 0; + engine.reset(); } - delay(100); break; } + delay(50); } diff --git a/src/ball.cpp b/src/ball.cpp new file mode 100644 index 0000000..b3e1d91 --- /dev/null +++ b/src/ball.cpp @@ -0,0 +1,50 @@ +#include "ball.h" + +void Ball::_init_directions(int8_t &_direction) { + if (random(2) == 0) _direction= 1; + else _direction= -1; +} + +void Ball::move() { + if (!_direction_x) this -> _init_directions(_direction_x); + if (!_direction_y) this -> _init_directions(_direction_y); + + // if (_x < 0 || _x > MATRIX_WIDTH-1 || _y < 0 || _y > MATRIX_HEIGHT-1) { + // this -> reset_position(); + // } + + if (_x + _direction_x >= 0 && _x + _direction_x < MATRIX_WIDTH) + _x+= _direction_x; + if (_y + _direction_y >= 0 && _y + _direction_y < MATRIX_HEIGHT) + _y+= _direction_y; +} + +void Ball::bounce_on_pad() { + _direction_x *= -1; +} + +void Ball::bounce_on_sides() { + _direction_y *= -1; +} + +int8_t Ball::get_direction_x() { + return _direction_x; +} +int8_t Ball::get_direction_y() { + return _direction_y; +} + +void Ball::reset_position () { + _x= BALL_RESET_X; + _y= BALL_RESET_Y; + this -> _init_directions(_direction_x); + this -> _init_directions(_direction_y); +} + +uint8_t Ball::get_x() { + return _x; +} + +uint8_t Ball::get_y() { + return _y; +} diff --git a/src/ball.h b/src/ball.h new file mode 100644 index 0000000..6845e5d --- /dev/null +++ b/src/ball.h @@ -0,0 +1,27 @@ +#ifndef BALL_H +#define BALL_H + +#include +#include "config.h" + +class Ball { + private: + uint8_t _x, _y; + int8_t _direction_x, _direction_y; + + void _init_directions(int8_t &_direction); + + public: + Ball (uint8_t _x, uint8_t _y) : _x(_x), _y(_y) {} + + void move(); + void bounce_on_pad(); + void bounce_on_sides(); + int8_t get_direction_x(); + int8_t get_direction_y(); + void reset_position (); + uint8_t get_x(); + uint8_t get_y(); +}; + +#endif diff --git a/src/config.h b/src/config.h index 60c907f..333d4cc 100644 --- a/src/config.h +++ b/src/config.h @@ -7,7 +7,7 @@ #define MATRIX_HEIGHT 8 #define BALL_RESET_X (MATRIX_WIDTH / 2) #define BALL_RESET_Y (MATRIX_HEIGHT / 2) -#define BAR_LENGTH 3 +#define PADDLE_LENGTH 3 #define INITIAL_BALL_DELAY 200 #define MAX_POINTS 9 diff --git a/src/engine.cpp b/src/engine.cpp new file mode 100644 index 0000000..ccb6890 --- /dev/null +++ b/src/engine.cpp @@ -0,0 +1,81 @@ +#include "engine.h" + +bool Engine::_check_pad_ball_collision(Paddle &p) { + uint8_t ppos= p.get_position(); + for (int p= ppos; p < ppos + PADDLE_LENGTH; p++) { + if (_ball.get_y() == p) { + return true; + } + } + return false; +} + +void Engine::run() { + // if (_event == P1SCORE || _event == P2SCORE) this -> _soft_reset(); + + _event= NONE; + _ball.move(); + uint8_t bx= _ball.get_x(); + uint8_t by= _ball.get_y(); + int8_t ball_dir= _ball.get_direction_x(); + // pad is 1 pixel far from the edge, so i need to calc this delta + // check also if the ball is already moving away, to skip useless checks + if (bx <= 1 && ball_dir < 0) { + // score the point only if ball reached the edge + if (this -> _check_pad_ball_collision(_p1) && bx <= 1) { + _ball.bounce_on_pad(); + _event= P1_COLLISION; + _hits++; + } + else if (bx <= 0) { + // p2 scores + _p2.increase_score(); + _event= P2SCORE; + return; + } + } + else if (bx >= MATRIX_WIDTH-2 && ball_dir > 0) { + // score the point only if ball reached the edge + if (this -> _check_pad_ball_collision(_p2) && bx >= MATRIX_WIDTH-2) { + _ball.bounce_on_pad(); + _event= P2_COLLISION; + _hits++; + } + else if (bx >= MATRIX_WIDTH-1) { + // p1 scores + _p1.increase_score(); + _event= P1SCORE; + return; + } + } + + if (by == 0 || by == MATRIX_HEIGHT-1) { + _ball.bounce_on_sides(); + _event= WALL_COLLISION; + } + + if (_hits >= 6 && _ball_mv_delay >= 80) { + _hits= 0; + _ball_mv_delay -= 20; + } +} + +uint8_t Engine::ball_movement_delay() { + return _ball_mv_delay; +} + + +EngineEvents Engine::get_event() { + return _event; +} + +void Engine::restart_ball() { + _ball.reset_position(); + _ball_mv_delay= INITIAL_BALL_DELAY; +} + +void Engine::reset() { + this -> restart_ball(); + _p1.reset(); + _p2.reset(); +} diff --git a/src/engine.h b/src/engine.h new file mode 100644 index 0000000..61051dd --- /dev/null +++ b/src/engine.h @@ -0,0 +1,35 @@ +#ifndef ENGINE_H +#define ENGINE_H + +#include +#include "ball.h" +#include "paddle.h" +#include "config.h" + +enum EngineEvents : uint8_t {NONE, P1SCORE, P2SCORE, P1_COLLISION, P2_COLLISION, WALL_COLLISION}; + +class Engine { + + private: + Paddle& _p1; + Paddle& _p2; + Ball& _ball; + EngineEvents _event= NONE; + uint8_t _ball_mv_delay; + uint8_t _hits = 0; + + bool _check_pad_ball_collision(Paddle &p); + + public: + // inizialize Engine constructor, linking all args with private args + Engine(Paddle &p_one, Paddle &p_two, Ball &ball, uint8_t ball_mv_delay) + : _p1(p_one), _p2(p_two), _ball(ball), _ball_mv_delay(ball_mv_delay) {} + + void run(); + uint8_t ball_movement_delay(); + EngineEvents get_event(); + void restart_ball(); + void reset(); +}; + +#endif diff --git a/src/paddle.cpp b/src/paddle.cpp new file mode 100644 index 0000000..9e1ed03 --- /dev/null +++ b/src/paddle.cpp @@ -0,0 +1,54 @@ +#include "paddle.h" + +void Paddle::move_pad_up() { + if (_position > 0) { + _position -= 1; + } +} +void Paddle::move_pad_down() { + if (_position + _height < MATRIX_HEIGHT) { + _position += 1; + } +} + +uint8_t Paddle::get_position() { + return _position; +} + +bool Paddle::is_human() { + return _human; +} + +void Paddle::increase_score() { + if (_score <= 9) _score += 1; +} + +uint8_t Paddle::get_score() { + return _score; +} + +void Paddle::reset() { + _score= 0; +} + +bool check_paddle_movements(Paddle &p1, Paddle &p2) { + bool need_refresh= false; + if (digitalRead(P1_BTN_UP) == LOW) { + p1.move_pad_up(); + need_refresh= true; + } + else if (digitalRead(P1_BTN_BOTTOM) == LOW) { + p1.move_pad_down(); + need_refresh= true; + } + + if (digitalRead(P2_BTN_UP) == LOW) { + p2.move_pad_up(); + need_refresh= true; + } + else if (digitalRead(P2_BTN_BOTTOM) == LOW) { + p2.move_pad_down(); + need_refresh= true; + } + return need_refresh; +} diff --git a/src/paddle.h b/src/paddle.h new file mode 100644 index 0000000..55cca24 --- /dev/null +++ b/src/paddle.h @@ -0,0 +1,29 @@ +#ifndef PADDLE_H +#define PADDLE_H + +#include +#include "config.h" + +class Paddle { + + private: + // define player coordinates + uint8_t _position; + uint8_t _height= PADDLE_LENGTH; + uint8_t _score= 0; + bool _human= true; + + public: + Paddle (uint8_t _position) : _position(_position) {} + void move_pad_up(); + void move_pad_down(); + uint8_t get_position(); + bool is_human(); + void increase_score(); + uint8_t get_score(); + void reset(); +}; + +bool check_paddle_movements(Paddle &p1, Paddle &p2); + +#endif diff --git a/src/pong_ball.cpp b/src/pong_ball.cpp deleted file mode 100644 index 1b86829..0000000 --- a/src/pong_ball.cpp +++ /dev/null @@ -1,97 +0,0 @@ -#include -#include "config.h" -#include "pong_player.h" - -// used to increase speed when game is too easy -int hits= 0; - -// initially ball has no movements -// once game/round starts, balls gets random x and y movements -int ball_move_x= 0; -int ball_move_y= 0; - -void random_ball_movement(int &ball_move_x, int &ball_move_y) { - if (random(2) == 0) ball_move_x= 1; - else ball_move_x= -1; - if (random(2) == 0) ball_move_y= 1; - else ball_move_y= -1; -} - -void point_scored(int &ball_x, int &ball_y, int &ball_delay, int players_scores[2], int &ball_move_x, int &ball_move_y) { - ball_x= BALL_RESET_X; - ball_y= BALL_RESET_Y; - random_ball_movement(ball_move_x, ball_move_y); - - Serial.print("P1: "); - Serial.print(players_scores[0]); - Serial.print(" - "); - Serial.print("P2: "); - Serial.print(players_scores[1]); - Serial.println(); - - hits= 0; - ball_delay= INITIAL_BALL_DELAY; -} - -bool move_ball(int &ball_x, int &ball_y, int &ball_delay, int players_coords[2], int players_scores[2]) { - if (ball_x < 0 || ball_x > MATRIX_WIDTH-1 || ball_y < 0 || ball_y > MATRIX_HEIGHT-1) { - // ball out of matrix limits - ball_x= BALL_RESET_X; - ball_y= BALL_RESET_Y; - return false; - } - - bool scored= false; - - // if ball is not moving, get random direction - // this is the initial position - if (ball_move_x == 0 || ball_move_y == 0) { - // extract random number between 0 or 1 to select the directions - random_ball_movement(ball_move_x, ball_move_y); - } - - else if (ball_x == 0) { - // if p1 collision: reverse x, go left - if (!ball_player_collision(players_coords[0], ball_y)) { - // else p2 score, reset board - players_scores[1] += 1; - scored= true; - Serial.println("Player 2 Scores"); - point_scored(ball_x, ball_y, ball_delay, players_scores, ball_move_x, ball_move_y); - return true; - } - else { - hits += 1; - ball_move_x= ball_move_x * -1; - } - } - else if (ball_x == MATRIX_WIDTH-1) { - if (!ball_player_collision(players_coords[1], ball_y)) { - // else p1 score, reset board - players_scores[0] += 1; - scored= true; - Serial.println("Player 1 Scores"); - point_scored(ball_x, ball_y, ball_delay, players_scores, ball_move_x, ball_move_y); - return true; - } - else { - hits += 1; - ball_move_x= ball_move_x * -1; - } - } - - if (ball_y == 0 || ball_y == MATRIX_HEIGHT-1) { - // reverse y, go down - ball_move_y= ball_move_y * -1; - } - - if (hits >= 6 && ball_delay >= 80) { - // increase ball speed - hits= 0; - ball_delay-= 20; - } - - ball_x+= ball_move_x; - ball_y+= ball_move_y; - return scored; -} diff --git a/src/pong_ball.h b/src/pong_ball.h deleted file mode 100644 index 37a0e0f..0000000 --- a/src/pong_ball.h +++ /dev/null @@ -1,6 +0,0 @@ -#ifndef PONG_BALL_H -#define PONG_BALL_H - -bool move_ball(int &ball_x, int &ball_y, int &loop_delay, int players_coords[2], int players_scores[2]); -void foo(); -#endif diff --git a/src/pong_player.cpp b/src/pong_player.cpp deleted file mode 100644 index e3238e8..0000000 --- a/src/pong_player.cpp +++ /dev/null @@ -1,33 +0,0 @@ -#include -#include "config.h" - -int ball_player_collision(int player, int ball_y) { - for (int p= player; p < player + BAR_LENGTH; p++) { - if (ball_y == p) { - return 1; - } - } - return 0; -} - -int pong_move_p1(int &p1_start, int &need_refresh) { - if (digitalRead(P1_BTN_UP) == LOW && p1_start > 0) { - p1_start -= 1; - need_refresh= true; - } - else if (digitalRead(P1_BTN_BOTTOM) == LOW && p1_start < 5) { - p1_start += 1; - need_refresh= true; - } -} - -int pong_move_p2(int &p2_start, int &need_refresh) { - if (digitalRead(P2_BTN_UP) == LOW && p2_start > 0) { - p2_start -= 1; - need_refresh= true; - } - else if (digitalRead(P2_BTN_BOTTOM) == LOW && p2_start < 5) { - p2_start += 1; - need_refresh= true; - } -} diff --git a/src/pong_player.h b/src/pong_player.h deleted file mode 100644 index 6692400..0000000 --- a/src/pong_player.h +++ /dev/null @@ -1,8 +0,0 @@ -#ifndef PONG_PLAYER_H -#define PONG_PLAYER_H - -int ball_player_collision(int player, int ball_y); -int pong_move_p1(int &p1_start, int &need_refresh); -int pong_move_p2(int &p2_start, int &need_refresh); - -#endif diff --git a/src/pong_render.cpp b/src/pong_render.cpp deleted file mode 100644 index a32e6aa..0000000 --- a/src/pong_render.cpp +++ /dev/null @@ -1,75 +0,0 @@ -#include -#include "Arduino_LED_Matrix.h" -#include "config.h" -#include "font.h" - -void clear_matrix(byte frame[MATRIX_HEIGHT][MATRIX_WIDTH]) { - for (int x=0; x < MATRIX_WIDTH; x++) { - for (int y=0; y < MATRIX_HEIGHT; y++) { - frame[y][x]= 0; - } - } -} - -void render_matrix(byte frame[MATRIX_HEIGHT][MATRIX_WIDTH], int players_coords[2], int ball_x, int ball_y) { - clear_matrix(frame); - int player_one= players_coords[0]; - int player_two= players_coords[1]; - // players coords - for (int i= player_one; i < player_one+BAR_LENGTH; i++) { - frame[i][0]= 1; - } - for (int i= player_two; i < player_two+BAR_LENGTH; i++) { - frame[i][MATRIX_WIDTH-1]= 1; - } - - // ball coords - frame[ball_y][ball_x]= 1; -} - -void render_score(byte frame[MATRIX_HEIGHT][MATRIX_WIDTH], int players_scores[2]) { - clear_matrix(frame); - int player_one= players_scores[0]; - int player_two= players_scores[1]; - if (player_one > 9) player_one = 9; - if (player_two > 9) player_two = 9; - - // player score separator (-) - frame[4][5]= 1; - frame[4][6]= 1; - - for (int h=0; h < 8; h++) { - for (int w=0; w < 3; w++) { - frame[h][w+1]= font_pong[player_one][h][w]; - } - } - for (int h=0; h < 8; h++) { - for (int w=0; w < 3; w++) { - frame[h][w+8]= font_pong[player_two][h][w]; - } - } -} - -void render_timer(byte frame[MATRIX_HEIGHT][MATRIX_WIDTH], int seconds) { - clear_matrix(frame); - - for (int h=0; h < 8; h++) { - for (int w=0; w < 3; w++) { - frame[h][w+5]= font_pong[seconds][h][w]; - } - } -} - -void render_winner(byte frame[MATRIX_HEIGHT][MATRIX_WIDTH], ArduinoLEDMatrix &matrix, int players_scores[2]) { - clear_matrix(frame); - // check winner - if (players_scores[0] > players_scores[1]) { - Serial.println("Player 1 wins!!!"); - matrix.loadSequence(pone_wins); - } - else { - Serial.println("Player 2 wins!!!"); - matrix.loadSequence(ptwo_wins); - } - matrix.play(true); -} diff --git a/src/pong_render.h b/src/pong_render.h deleted file mode 100644 index 5d935e1..0000000 --- a/src/pong_render.h +++ /dev/null @@ -1,13 +0,0 @@ -#ifndef PONG_RENDER_H -#define PONG_RENDER_H - -#include -#include "Arduino_LED_Matrix.h" -#include "config.h" - -void render_matrix(byte frame[MATRIX_HEIGHT][MATRIX_WIDTH], int players_coords[2], int ball_x, int ball_y); -void render_score(byte frame[MATRIX_HEIGHT][MATRIX_WIDTH], int players_scores[2]); -void render_timer(byte frame[MATRIX_HEIGHT][MATRIX_WIDTH], int seconds); -void render_winner(byte frame[MATRIX_HEIGHT][MATRIX_WIDTH], ArduinoLEDMatrix &matrix, int players_scores[2]); - -#endif diff --git a/src/renderer.cpp b/src/renderer.cpp new file mode 100644 index 0000000..280ee9c --- /dev/null +++ b/src/renderer.cpp @@ -0,0 +1,68 @@ +#include "renderer.h" + + +void Renderer::_clear_matrix() { + for (int x=0; x < MATRIX_WIDTH; x++) { + for (int y=0; y < MATRIX_HEIGHT; y++) { + _frame[y][x]= 0; + } + } +} + +void Renderer::render_timer(uint8_t seconds) { + this -> _clear_matrix(); + + for (int h=0; h < 8; h++) { + for (int w=0; w < 3; w++) { + _frame[h][w+5]= font_pong[seconds][h][w]; + } + } + _matrix.renderBitmap(_frame, MATRIX_HEIGHT, MATRIX_WIDTH); +} + +void Renderer::render_matrix() { + this -> _clear_matrix(); + uint8_t p1pos= _p1.get_position(); + uint8_t p2pos= _p2.get_position(); + // players coords + for (int i= p1pos; i < p1pos+PADDLE_LENGTH; i++) { + _frame[i][0]= 1; + } + for (int i= p2pos; i < p2pos+PADDLE_LENGTH; i++) { + _frame[i][MATRIX_WIDTH-1]= 1; + } + + // ball coords + uint8_t bx= _ball.get_x(); + uint8_t by= _ball.get_y(); + _frame[by][bx]= 1; + _matrix.renderBitmap(_frame, MATRIX_HEIGHT, MATRIX_WIDTH); +} + +void Renderer::render_score() { + this -> _clear_matrix(); + _frame[4][5]= 1; + _frame[4][6]= 1; + + for (int h=0; h < 8; h++) { + for (int w=0; w < 3; w++) { + _frame[h][w+1]= font_pong[_p1.get_score()][h][w]; + } + } + for (int h=0; h < 8; h++) { + for (int w=0; w < 3; w++) { + _frame[h][w+8]= font_pong[_p2.get_score()][h][w]; + } + } + _matrix.renderBitmap(_frame, MATRIX_HEIGHT, MATRIX_WIDTH); +} + +void Renderer::render_winner() { + this -> _clear_matrix(); + // check winner + if (_p1.get_score() > _p2.get_score()) + _matrix.loadSequence(pone_wins); + else + _matrix.loadSequence(ptwo_wins); + _matrix.play(true); +} diff --git a/src/renderer.h b/src/renderer.h new file mode 100644 index 0000000..02e8a47 --- /dev/null +++ b/src/renderer.h @@ -0,0 +1,33 @@ +#ifndef RENDERER_H +#define RENDERER_H + +#include +#include "Arduino_LED_Matrix.h" +#include "config.h" +#include "font.h" +#include "paddle.h" +#include "ball.h" + +class Renderer { + + private: + // define player coordinates + Paddle& _p1; + Paddle& _p2; + Ball& _ball; + byte (&_frame)[MATRIX_HEIGHT][MATRIX_WIDTH]; + ArduinoLEDMatrix& _matrix; + + void _clear_matrix(); + + public: + Renderer (Paddle &p1, Paddle &p2, Ball &ball, byte (&frame)[MATRIX_HEIGHT][MATRIX_WIDTH], ArduinoLEDMatrix &matrix) + : _p1(p1), _p2(p2), _ball(ball), _frame(frame), _matrix(matrix) {} + + void render_timer(uint8_t seconds); + void render_matrix(); + void render_score(); + void render_winner(); +}; + +#endif