renderer class

This commit is contained in:
andrea
2026-03-18 19:46:52 +01:00
parent 7afa70c9d8
commit 1f6e65c5ec
5 changed files with 10 additions and 110 deletions

View File

@@ -1,14 +1,11 @@
#include "Arduino_LED_Matrix.h"
#include "src/config.h"
#include "src/pong_render.h"
#include "src/renderer.h"
#include "src/engine.h"
#include "src/paddle.h"
#include "src/ball.h"
#include "src/engine.h"
// create LED matrix object
ArduinoLEDMatrix matrix;
// initial pong frame matrix
byte frame[MATRIX_HEIGHT][MATRIX_WIDTH] = {
@@ -22,6 +19,8 @@ byte frame[MATRIX_HEIGHT][MATRIX_WIDTH] = {
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }
};
ArduinoLEDMatrix matrix;
int need_refresh= true;
uint8_t hits= 0;
uint8_t ball_delay= INITIAL_BALL_DELAY;
@@ -40,6 +39,7 @@ Ball ball(4, 6);
Paddle p1(1);
Paddle p2(4);
Engine engine(p1, p2, ball);
Renderer renderer(p1, p2, ball, frame, matrix);
void setup() {
Serial.begin(9600);
@@ -61,8 +61,7 @@ void loop() {
case TIMER:
for (int i = START_TIMER; i >= 0; i--) {
render_timer(frame, i);
matrix.renderBitmap(frame, MATRIX_HEIGHT, MATRIX_WIDTH);
renderer.render_timer(i);
delay(1000);
}
game_status= RUN;
@@ -90,16 +89,14 @@ void loop() {
}
// rerender matrix only if something is changed
if (need_refresh) {
render_matrix(frame, p1, p2, ball);
matrix.renderBitmap(frame, MATRIX_HEIGHT, MATRIX_WIDTH);
renderer.render_matrix();
need_refresh= false;
}
break;
case SCORE:
delay(300); // small delay to let see the last ball position
render_score(frame, p1, p2);
matrix.renderBitmap(frame, MATRIX_HEIGHT, MATRIX_WIDTH);
renderer.render_score();
delay(1000);
ball.reset_position();
ball_delay= INITIAL_BALL_DELAY;
@@ -109,14 +106,13 @@ void loop() {
else {
game_status= RUN;
// before move again the ball wait a second
render_matrix(frame, p1, p2, ball);
matrix.renderBitmap(frame, MATRIX_HEIGHT, MATRIX_WIDTH);
renderer.render_matrix();
delay(1000);
}
break;
case GAMEOVER:
render_winner(frame, matrix, p1, p2);
renderer.render_winner();
game_status= WAIT;
break;