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arduino_pong/src/pong_ball.cpp

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#include <Arduino.h>
#include "config.h"
#include "pong_player.h"
// used to increase speed when game is too easy
int hits= 0;
// initially ball has no movements
// once game/round starts, balls gets random x and y movements
int ball_move_x= 0;
int ball_move_y= 0;
void random_ball_movement(int &ball_move_x, int &ball_move_y) {
if (random(2) == 0) ball_move_x= 1;
else ball_move_x= -1;
if (random(2) == 0) ball_move_y= 1;
else ball_move_y= -1;
}
void point_scored(int &ball_x, int &ball_y, int &ball_delay, int players_scores[2], int &ball_move_x, int &ball_move_y) {
ball_x= BALL_RESET_X;
ball_y= BALL_RESET_Y;
random_ball_movement(ball_move_x, ball_move_y);
Serial.print("P1: ");
Serial.print(players_scores[0]);
Serial.print(" - ");
Serial.print("P2: ");
Serial.print(players_scores[1]);
Serial.println();
hits= 0;
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ball_delay= INITIAL_BALL_DELAY;
}
bool move_ball(int &ball_x, int &ball_y, int &ball_delay, int players_coords[2], int players_scores[2]) {
if (ball_x < 0 || ball_x > MATRIX_WIDTH-1 || ball_y < 0 || ball_y > MATRIX_HEIGHT-1) {
// ball out of matrix limits
ball_x= BALL_RESET_X;
ball_y= BALL_RESET_Y;
return false;
}
bool scored= false;
// if ball is not moving, get random direction
// this is the initial position
if (ball_move_x == 0 || ball_move_y == 0) {
// extract random number between 0 or 1 to select the directions
random_ball_movement(ball_move_x, ball_move_y);
}
else if (ball_x == 0) {
// if p1 collision: reverse x, go left
if (!ball_player_collision(players_coords[0], ball_y)) {
// else p2 score, reset board
players_scores[1] += 1;
scored= true;
Serial.println("Player 2 Scores");
point_scored(ball_x, ball_y, ball_delay, players_scores, ball_move_x, ball_move_y);
return true;
}
else {
hits += 1;
ball_move_x= ball_move_x * -1;
}
}
else if (ball_x == MATRIX_WIDTH-1) {
if (!ball_player_collision(players_coords[1], ball_y)) {
// else p1 score, reset board
players_scores[0] += 1;
scored= true;
Serial.println("Player 1 Scores");
point_scored(ball_x, ball_y, ball_delay, players_scores, ball_move_x, ball_move_y);
return true;
}
else {
hits += 1;
ball_move_x= ball_move_x * -1;
}
}
if (ball_y == 0 || ball_y == MATRIX_HEIGHT-1) {
// reverse y, go down
ball_move_y= ball_move_y * -1;
}
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if (hits >= 6 && ball_delay >= 80) {
// increase ball speed
hits= 0;
ball_delay-= 20;
}
ball_x+= ball_move_x;
ball_y+= ball_move_y;
return scored;
}